Pygame色彩与绘图机制
1.Pygame色彩机制
色彩表达
pygame.Color
Color类用于表达色彩,使用RGB或RGBA色彩模式,A可选
Color类可以用色彩名字、RGBA值、HTML色彩格式等方式定义
Color(name) 例如:Color("grey")
Color(r,g,b,a) 例如:Color(190, 190, 190, 255)
Color(rgbvalue) 例如:Color("#BEBEBEFF")
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RGB色彩模式
·红绿蓝三个通道颜色组合
·覆盖视力所能感知的所有颜色
·RGB取值范围0-255
RGBA色彩模式
·RGB色彩模式之外增加了第四维度:alpha通道
·alpha通道表示不透明度,取值0-255,默认255
·alpha通道值越大,不透明度越高,255表示不透明
pygame.Color类
pygame.Color.r 获得Color类的红色值r
pygame.Color.g 获得Color类的绿色值g
pygame.Color.b 获得Color类的蓝色值b
pygame.Color.normalize 将RGBA各通道值归一到0-1之间
壁球小游戏(色彩型)源代码:
1 import pygame, sys 2 3 pygame.init() 4 icon = pygame.image.load("PYG03-flower.png") 5 pygame.display.set_icon(icon) 6 size = width, height = 600, 400 7 speed = [1, 1] 8 BLACK = 0, 0, 0 9 screen = pygame.display.set_mode(size, pygame.RESIZABLE) 10 pygame.display.set_caption("Pygame壁球") 11 ball = pygame.image.load("PYG02-ball.gif") 12 ballrect = ball.get_rect() 13 fps = 300 14 fclock = pygame.time.Clock() 15 still = False 16 bgcolor = pygame.Color("black") 17 18 19 def RGBChannel(a): 20 return 0 if a < 0 else (255 if a > 255 else int(a)) 21 22 23 while True: 24 for event in pygame.event.get(): 25 if event.type == pygame.QUIT: 26 sys.exit() 27 elif event.type == pygame.KEYDOWN: 28 if event.key == pygame.K_LEFT: 29 speed[0] = speed[0] if speed[0] == 0 else (abs(speed[0]) - 1) * int(speed[0] / abs(speed[0])) 30 elif event.key == pygame.K_RIGHT: 31 speed[0] = speed[0] + 1 if speed[0] > 0 else speed[0] - 1 32 elif event.key == pygame.K_UP: 33 speed[1] = speed[1] + 1 if speed[1] > 0 else speed[1] - 1 34 elif event.key == pygame.K_DOWN: 35 speed[1] = speed[1] if speed[1] == 0 else (abs(speed[1]) - 1) * int(speed[1] / abs(speed[1])) 36 elif event.key == pygame.K_ESCAPE: 37 sys.exit() 38 elif event.type == pygame.VIDEORESIZE: 39 size = width, height = event.size[0], event.size[1] 40 screen = pygame.display.set_mode(size, pygame.RESIZABLE) 41 elif event.type == pygame.MOUSEBUTTONDOWN: 42 if event.button == 1: 43 still = True 44 elif event.type == pygame.MOUSEBUTTONUP: 45 still = False 46 if event.button == 1: 47 ballrect = ballrect.move(event.pos[0] - ballrect.left, event.pos[1] - ballrect.top) 48 elif event.type == pygame.MOUSEMOTION: 49 if event.buttons[0] == 1: 50 ballrect = ballrect.move(event.pos[0] - ballrect.left, event.pos[1] - ballrect.top) 51 if pygame.display.get_active() and not still: 52 ballrect = ballrect.move(speed[0], speed[1]) 53 if ballrect.left < 0 or ballrect.right > width: 54 speed[0] = - speed[0] 55 if ballrect.right > width and ballrect.right + speed[0] > ballrect.right: 56 speed[0] = - speed[0] 57 if ballrect.top < 0 or ballrect.bottom > height: 58 speed[1] = - speed[1] 59 if ballrect.bottom > height and ballrect.bottom + speed[1] > ballrect.bottom: 60 speed[1] = - speed[1] 61 62 bgcolor.r = RGBChannel(ballrect.left * 255 / width) 63 bgcolor.g = RGBChannel(ballrect.top * 255 / height) 64 bgcolor.b = RGBChannel(min(speed[0], speed[1]) * 255 / max(speed[0], speed[1], 1)) 65 66 screen.fill(bgcolor) 67 screen.blit(ball, ballrect) 68 pygame.display.update() 69 fclock.tick(fps)