yufenghou
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class CamerExtension : Editor {


	public override void OnInspectorGUI()
	{
		base.DrawDefaultInspector();

		if(GUILayout.Button("动身"))
		{
			
		}
	}
}


[CanEditMultipleObjects()]
[CustomEditor(typeof(Camera),true)]
public class CustomExtension:CamerExtension
{
	
}



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