这是虽然将场景物体添加了Nav Mesh,但是没有进行Bake(烘焙)导致的。

在网上查了 很多久,都没解决这个error,最后发现是因为在unity4.6以下版本中,Bake是Navigation下的一个按钮,直接点击即可;
但是unity4.6以上版本已经取消了这个button,新的静态烘焙步骤如下:

将要烘焙的物体设置为静态static(一定要保证Navigation Static是被勾选的)

Move can only be called on an active agent that has been placed a Navmesh的解决办法

在Window -> Lighting中设置烘焙参数

Move can only be called on an active agent that has been placed a Navmesh的解决办法

在Scene中只留下静态烘焙Baked GI

Move can only be called on an active agent that has been placed a Navmesh的解决办法

再将灯光设置为静态烘焙模式(Baking一栏中选择Baked)

Move can only be called on an active agent that has been placed a Navmesh的解决办法

在scene中点击build,等待一段时间,静待烘焙结束(图中原来的build变为cancel,说明正在烘焙中)

Move can only be called on an active agent that has been placed a Navmesh的解决办法
烘焙完成后,这个error就消失了

 

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