1.通过API调用
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using System.Runtime.InteropServices;
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[DllImport("winmm.dll")]
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public static extern bool PlaySound(string pszSound, int hmod, int fdwSound);
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public const int SND_FILENAME = 0x00020000;
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public const int SND_ASYNC = 0x0001;
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//调用下面的方法
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PlaySound("folder.wav", 0, SND_ASYNC | SND_FILENAME);
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2.通过SoundPlayer对象2
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using System.Media;
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SoundPlayer p = new SoundPlayer();
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p.SoundLocation = Application.StartupPath + "\\folder.wav";
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p.Load();
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p.Play();
SoundPlayer 2
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支持同步、异步播放
支持循环播放
支持文件和流播放
同步播放:
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System.Media.SoundPlayer player = new System.Media.SoundPlayer();
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player.SoundLocation = Application.StartupPath + "\\folder.wav";
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player.Load();
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player.Play();
异步播放:2
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System.Media.SoundPlayer player = new System.Media.SoundPlayer();
player.SoundLocation = Application.StartupPath + "\\folder.wav";
player.LoadAsync();
player.PlaySync();
循环播放
System.Media.SoundPlayer player = new System.Media.SoundPlayer();
player.SoundLocation = Application.StartupPath + "\\folder.wav";
player.Load();
player.PlayLooping();
3.使用 Audio 对象
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using Microsoft.VisualBasic.Devices;//Microsoft.VisualBasic.dll需要添加引用
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Audio a = new Audio();
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a.Play("folder.wav");
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