#pragma strict

public var character : Transform;
public var cameraSmoothing : float = 0.01;
private var mainCamera : Camera;
private var mainCameraTransform : Transform;
private var cameraVelocity : Vector3 = Vector3.zero;
function Awake ()
{  
 mainCamera = Camera.main;
 mainCameraTransform = mainCamera.transform;
}

function Update()
{
 mainCameraTransform.position = Vector3.SmoothDamp (mainCameraTransform.position, (character.position + Vector3(5,5,-8)), cameraVelocity, cameraSmoothing);
}

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