var scrollSpeed = -0.5; 
var queue = 0; 
private var offset = 0.0; 
function Update () 
{    
    offset = Time.time * scrollSpeed; 
    renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0)); 
 renderer.material.renderQueue = queue; 
}

 

---------------------------------------------

material.SetTextureOffset ("_BumpMap", Vector2(offset,0));

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