模式介绍
状态模式(State Pattern)中,类的行为是基于它的状态改变的。在状态模式中,我们创建表示各种状态的对象和一个行为随着状态对象改变而改变的对象。
使用场景
1、行为随状态改变而改变的场景。
2、条件、分支语句的代替者。
系统实现
/**
* Context 类
*/
public class Context {
private State state;
public Context(){
state = null;
}
public void setState(State state){
this.state = state;
}
public State getState(){
return state;
}
}
/**
* 状态接口
*/
public interface State {
public void doAction(Context context);
}
/**
* Start 状态类
*/
public class StartState implements State {
@Override
public void doAction(Context context) {
System.out.println("Player is in start state");
context.setState(this);
}
public String toString(){
return "Start State";
}
}
/**
* Stop 状态类
*/
public class StopState implements State {
@Override
public void doAction(Context context) {
System.out.println("Player is in stop state");
context.setState(this);
}
public String toString(){
return "Stop State";
}
}
/**
* 客户端
*/
public class Client {
public static void main(String[] args) {
Context context = new Context();
StartState startState = new StartState();
startState.doAction(context);
System.out.println(context.getState().toString());
StopState stopState = new StopState();
stopState.doAction(context);
System.out.println(context.getState().toString());
}
}
结果:
Player is in start state
Start State
Player is in stop state
Stop State