1.首先头文件定义事件处理的函数原型

private:
	bool onTouchBegan(Touch* tTouch,Event* eEvent);//手指按下事件
	void onTouchMoved(Touch* tTouch,Event* eEvent);//手指移动事件
	void onTouchEnded(Touch* tTouch,Event* eEvent);//手指离开事件

2.实现原型

bool ShopItem::onTouchBegan(Touch* tTouch,Event* eEvent){
 if (sprite->getBoundingBox().containsPoint(tTouch->getLocation())){//判断触摸点是否在目标的范围内

    /**这里为事件内容**/
    return true;
 }else
    return false;
 }	
}

void ShopItem::onTouchMoved(Touch* tTouch,Event* eEvent){
	/**这里为事件内容**/
}

void ShopItem::onTouchEnded(Touch* tTouch,Event* eEvent){
	/**这里为事件内容**/
}

3.绑定事件

auto listener = EventListenerTouchOneByOne::create();
	listener->onTouchBegan = CC_CALLBACK_2(ShopItem::onTouchBegan, this);
	listener->onTouchMoved = CC_CALLBACK_2(ShopItem::onTouchMoved, this);
	listener->onTouchEnded = CC_CALLBACK_2(ShopItem::onTouchEnded, this);
	this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, sprite);

  

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