using UnityEngine;
using System.Collections;

public class LookAtCameraYRotationOnly : MonoBehaviour
{
public Camera cameraToLookAt;

void Update()
{
Vector3 v
= cameraToLookAt.transform.position - transform.position;
v.x
= v.z = 0.0f;
transform.LookAt(cameraToLookAt.transform.position
- v);
}
}

相关文章:

  • 2022-12-23
  • 2021-08-24
  • 2022-02-14
  • 2021-05-20
  • 2021-06-28
  • 2022-03-02
  • 2022-12-23
猜你喜欢
  • 2021-10-14
  • 2022-12-23
  • 2022-12-23
  • 2022-01-26
  • 2022-12-23
  • 2021-10-08
相关资源
相似解决方案