private UnityPlayer mUnityPlayer;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        mUnityPlayer = new UnityPlayer(this);
        if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
            getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
                                   WindowManager.LayoutParams.FLAG_FULLSCREEN);

        int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
        boolean trueColor8888 = false;
        mUnityPlayer.init(glesMode, trueColor8888);

        View playerView = mUnityPlayer.getView();
        setContentView(playerView);
        playerView.requestFocus();
    }

 

采用此种写法 无需继承unityplayActivity  直接继承Activity即可!

相关文章:

  • 2021-04-07
  • 2021-12-15
  • 2021-12-31
  • 2022-12-23
  • 2022-12-23
  • 2022-12-23
  • 2022-12-23
  • 2021-07-07
猜你喜欢
  • 2022-01-21
  • 2021-08-21
  • 2021-05-26
  • 2021-06-16
  • 2022-01-09
  • 2021-11-28
  • 2021-11-28
相关资源
相似解决方案