#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__ ;
#endif

CTransparentImage::CTransparentImage()
{}

CTransparentImage::~CTransparentImage()
{}

BEGIN_MESSAGE_MAP( CTransparentImage, CStatic )
//{{AFX_MSG_MAP( CTransparentImage )
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

void CTransparentImage::OnPaint()
{
    HBITMAP l_hbmpBitmap = GetBitmap() ;
    if( l_hbmpBitmap == NULL )
    {
         Default() ;
         return ;
    }
    CPaintDC l_PaintDC( this ) ;
// Prepare everything for drawing
    CRect l_rcClient ;
    GetClientRect( &l_rcClient ) ;
//Buffer    
    CDC l_BufferDC ;
    l_BufferDC.CreateCompatibleDC( &l_PaintDC ) ;
    CBitmap l_BufferBitmap ;
    l_BufferBitmap.CreateCompatibleBitmap(&l_PaintDC,l_rcClient.Width(), l_rcClient.Height() ) ;   
    CBitmap* l_pOldBufferBitmap = l_BufferDC.SelectObject( &l_BufferBitmap ) ;
//Mask    
    CDC l_MaskDC ;
    l_MaskDC.CreateCompatibleDC( &l_PaintDC ) ;
    CBitmap l_MaskBitmap ;
    l_MaskBitmap.CreateBitmap( l_rcClient.Width(), l_rcClient.Height(), 1, 1, NULL ) ;
    CBitmap* l_pOldMaskBitmap = l_MaskDC.SelectObject( &l_MaskBitmap ) ;
    #define SRCMASK 0x00220326
// Fill with transparent color
    l_BufferDC.FillSolidRect( &l_rcClient, RGB( 255, 0, 255 ) ) ;
// Blit the bitmap to the buffer
    CDC l_MemoryDC ;
    l_MemoryDC.CreateCompatibleDC( &l_PaintDC ) ;
    CBitmap* l_pOldMemoryBitmap = l_MemoryDC.SelectObject( CBitmap::FromHandle( l_hbmpBitmap ) ) ;
    l_BufferDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_MemoryDC,0, 0, SRCCOPY ) ;
    l_MemoryDC.SelectObject( l_pOldMemoryBitmap ) ;
// Create the mask.
    COLORREF l_crOldBack = l_BufferDC.SetBkColor( RGB( 255, 0, 255 ) ) ;
    l_MaskDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_BufferDC,0, 0, SRCCOPY ) ;
    l_BufferDC.SetBkColor( l_crOldBack ) ;
// Draw the bitmap transparently now;
    if( ! l_PaintDC.MaskBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(),&l_BufferDC, 0, 0, l_MaskBitmap, 0, 0,ROP4_TRANSPARENTBLIT ) )
    {
        CDC l_CopyDC ;
        l_CopyDC.CreateCompatibleDC( &l_PaintDC ) ;
        CBitmap l_CopyBitmap ;
        l_CopyBitmap.CreateCompatibleBitmap( &l_PaintDC, l_rcClient.Width(),l_rcClient.Height() ) ;
        CBitmap* l_pOldCopyBitmap = l_CopyDC.SelectObject( &l_CopyBitmap ) ;
        l_CopyDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_PaintDC,0, 0, SRCCOPY ) ;
        l_CopyDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_MaskDC,0, 0, SRCAND ) ;
        l_BufferDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_MaskDC,0, 0, SRCINVERT ) ;
        l_CopyDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_BufferDC,0, 0, SRCPAINT ) ;
        l_PaintDC.BitBlt( 0, 0, l_rcClient.Width(), l_rcClient.Height(), &l_CopyDC,0, 0, SRCCOPY ) ;
        l_CopyDC.SelectObject( l_pOldCopyBitmap ) ;
    }
// Clean up.
    l_MaskDC.SelectObject( l_pOldMaskBitmap ) ;
    l_BufferDC.SelectObject( l_pOldBufferBitmap ) ;
}

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