.Net Core3.0 WebApi 项目框架搭建:目录
介绍
- NewLife.Redis主要作者及经验介绍来源:大石头
- 源码: https://github.com/NewLifeX/NewLife.Redis
- Nuget:NewLife.Redis
- NewLife.Redis是一个Redis客户端组件,以高性能处理大数据实时计算为目标。
- Redis协议基础实现Redis/RedisClient位于X组件,包含基础字符串操作。完整实现由独立开源项目NewLife.Redis提供。
NewLife.Redis为扩展实现,主要增加列表结构、哈希结构、队列等高级功能。 - 采取连接池加同步阻塞架构,具有超低延迟(200~600us)以及超高吞吐量的特点。在物流行业大数据实时计算中广泛应有,经过日均100亿次调用量验证。
特性
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在ZTO大数据实时计算广泛应用,200多个Redis实例稳定工作一年多,每天处理近1亿包裹数据,日均调用量80亿次
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低延迟,Get/Set操作平均耗时200~600us(含往返网络通信)
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大吞吐,自带连接池,最大支持1000并发
更新Redis接口
public interface IRedisCacheManager { #region #endregion #region 普通 /// <summary> /// 获取值,并序列化 /// </summary> /// <typeparam name="TEntity"></typeparam> /// <param name="key"></param> /// <returns></returns> TEntity Get<TEntity>(string key); /// <summary> /// 插入数据到redis /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <param name="cacheTime"></param> void Set(string key, object value, TimeSpan cacheTime); /// <summary> /// 插入数据到redis /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <param name="cacheTime"></param> void Set<TEntity>(string key, TEntity value, TimeSpan cacheTime); /// <summary> /// 判断是否存在 /// </summary> /// <param name="key"></param> /// <returns></returns> bool ContainsKey(string key); /// <summary> /// 移除某一个key /// </summary> /// <param name="key"></param> void Remove(string key); /// <summary> /// 全部清除 /// </summary> void Clear(); /// <summary> /// 设置超时 /// </summary> /// <param name="key"></param> /// <param name="timeSpan"></param> void SetExpire(string key, TimeSpan timeSpan); /// <summary> /// 根据关键字移除 /// </summary> /// <param name="key"></param> /// <returns></returns> Task RemoveByKey(string key, int count); /// <summary> /// 根据关键字移除所有 /// </summary> /// <param name="key"></param> /// <param name="count"></param> /// <returns></returns> Task RemoveAllByKey(string key, int count = 999); #endregion #region HashMap /// <summary> /// 插入hashmap /// </summary> /// <param name="name"></param> /// <param name="key"></param> /// <param name="value"></param> /// <param name="expire"></param> /// <returns></returns> bool HashSet<T>(string key, Dictionary<string, T> dic, int expire = -1); /// <summary> /// /插入hashmap带返回结果 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="dic"></param> /// <param name="expire"></param> /// <returns></returns> bool HashSetWithResult<T>(string key, Dictionary<string, T> dic, int expire = -1); /// <summary> /// 获取hashmap /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="fields"></param> /// <returns></returns> List<T> HashGet<T>(string key, params string[] fields); /// <summary> /// 获取hashmap /// </summary> /// <param name="name"></param> /// <param name="key"></param> /// <param name="value"></param> /// <param name="expire"></param> /// <returns></returns> string[] HashGet(string key, params string[] fields); #endregion #region 队列 /// <summary> /// 添加到队列 /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> int AddQueue<T>(string key, T[] value); /// <summary> /// 获取一批队列消息 /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> List<T> GetQueue<T>(string key, int Count); /// <summary> /// 获取一个队列消息 /// </summary> /// <param name="key"></param> /// <returns></returns> Task<T> GetQueueOneAsync<T>(string key); #endregion #region 可靠队列 /// <summary> /// 获取可靠队列实例 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <returns></returns> RedisReliableQueue<T> GetReliableQueue<T>(string key); /* /// <summary> /// 批量获取可靠队列消息 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="queue"></param> /// <param name="count"></param> /// <returns></returns> Task<List<T>> GetReliableQueueMsgAsync<T>(RedisReliableQueue<T> queue, int count); /// <summary> /// 获取一条可靠队列消息 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="queue"></param> /// <returns></returns> Task<T> GetReliableQueueMsgAsync<T>(RedisReliableQueue<T> queue); /// <summary> /// 回滚所有未确认消息 /// </summary> /// <param name="key"></param> /// <param name="retryInterval">重新处理确认队列中死信的间隔。默认60s</param> /// <returns></returns> Task<int> RollbackAllAck(string key, int retryInterval = 60); /// <summary> /// 确认消息 /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> Task<int> Acknowledge<T>(RedisReliableQueue<T> queue, T value); */ /// <summary> /// 批量添加消息到可靠队列 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> int AddReliableQueueList<T>(string key, List<T> value); /// <summary> /// 添加消息到可靠队列 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> int AddReliableQueue<T>(string key, T value); /// <summary> /// 回滚所有未确认消息 /// </summary> /// <param name="key"></param> /// <param name="retryInterval">重新处理确认队列中死信的间隔。默认60s</param> /// <returns></returns> int RollbackAllAck(string key, int retryInterval = 60); #endregion #region 列表 /// <summary> /// 插入列表 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="values"></param> /// <param name="timeSpan"></param> /// <returns></returns> int AddList(string key, IEnumerable<string> values, TimeSpan timeSpan); /// <summary> /// 列表 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="values"></param> /// <returns></returns> int AddList(string key, IEnumerable<string> values); #endregion #region SortSet /// <summary> /// 获取SortSet实例 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <returns></returns> RedisSortedSet<T> GetRedisSortedSet<T>(string key); /// <summary> /// 批量添加Sorted /// 将所有指定成员添加到键为key有序集合(sorted set)里面。 添加时可以指定多个分数/成员(score/member)对。 /// 如果指定添加的成员已经是有序集合里面的成员,则会更新改成员的分数(scrore)并更新到正确的排序位置。 /// ZADD 命令在key后面分数/成员(score/member)对前面支持一些参数,他们是: /// XX: 仅仅更新存在的成员,不添加新成员。 /// NX: 不更新存在的成员。只添加新成员。 /// CH: 修改返回值为发生变化的成员总数,原始是返回新添加成员的总数(CH 是 changed 的意思)。 /// 更改的元素是新添加的成员,已经存在的成员更新分数。 所以在命令中指定的成员有相同的分数将不被计算在内。 /// 注:在通常情况下,ZADD返回值只计算新添加成员的数量。 /// INCR: 当ZADD指定这个选项时,成员的操作就等同ZINCRBY命令,对成员的分数进行递增操作。 /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <param name="options"></param> /// <returns></returns> int SortedSetAdd(string key, Dictionary<String, Double> value, string options = null); /// <summary>为有序集key的成员member的score值加上增量increment</summary> /// <param name="member"></param> /// <param name="score"></param> /// <returns></returns> double SortedSetIncrement<T>(string key, T member, double score); /// <summary>删除并返回有序集合key中的最多count个具有最高得分的成员</summary> /// <param name="count"></param> /// <returns></returns> IDictionary<T, double> SortedSetPopMax<T>(string key, int count = 1); /// <summary>删除并返回有序集合key中的最多count个具有最低得分的成员</summary> /// <param name="count"></param> /// <returns></returns> IDictionary<T, double> SortedSetPopMin<T>(string key, int count = 1); /// <summary> /// 返回有序集key中,score值在min和max之间(默认包括score值等于min或max)的成员个数 /// </summary> /// <param name="min"></param> /// <param name="max"></param> /// <returns></returns> int SortedSetFindCount<T>(string key, double min, double max); /// <summary>返回指定范围的列表</summary> /// <param name="start"></param> /// <param name="stop"></param> /// <returns></returns> T[] SortedSetRange<T>(string key, int start, int stop); /// <summary>返回指定范围的成员分数对</summary> /// <param name="start"></param> /// <param name="stop"></param> /// <returns></returns> IDictionary<T, double> SortedSetRangeWithScores<T>(string key, int start, int stop); /// <summary>返回指定分数区间的成员列表,低分到高分排序</summary> /// <param name="min">低分,包含</param> /// <param name="max">高分,包含</param> /// <param name="offset">偏移</param> /// <param name="count">个数</param> /// <returns></returns> T[] SortedSetRangeByScore<T>(string key, double min, double max, int offset, int count); /// <summary>返回指定分数区间的成员列表,低分到高分排序</summary> /// <param name="min">低分,包含</param> /// <param name="max">高分,包含</param> /// <param name="offset">偏移</param> /// <param name="count">个数</param> /// <returns></returns> Task<T[]> SortedSetRangeByScoreAsync<T>(string key, double min, double max, int offset, int count); /// <summary>返回指定分数区间的成员分数对,低分到高分排序</summary> /// <param name="min">低分,包含</param> /// <param name="max">高分,包含</param> /// <param name="offset">偏移</param> /// <param name="count">个数</param> /// <returns></returns> IDictionary<T, double> SortedSetRangeByScoreWithScores<T>(string key, double min, double max, int offset, int count); /// <summary>返回有序集key中成员member的排名。其中有序集成员按score值递增(从小到大)顺序排列</summary> /// <param name="member"></param> /// <returns></returns> int SortedSetRank<T>(string key, T member); /// <summary>模糊搜索,支持?和*</summary> /// <param name="pattern"></param> /// <param name="count"></param> /// <param name="position"></param> /// <returns></returns> IEnumerable<KeyValuePair<T, double>> SortedSetSearch<T>(string key, string pattern, int count, int position = 0); #endregion #region Set /// <summary> /// 添加Set /// </summary> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> void SetAdd<T>(string key, T value); /// <summary> /// 批量添加添加Set /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> void SetAddList<T>(string key, T[] value); /// <summary> /// 移除Set某个值 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> bool SetRemove<T>(string key, T value); /// <summary> /// 判断值是否存在 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="value"></param> /// <returns></returns> bool SetContains<T>(string key, T value); /// <summary> /// 清空Set /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <returns></returns> void SetClear<T>(string key); /// <summary> /// 复制Set /// </summary> /// <typeparam name="T"></typeparam> /// <param name="key"></param> /// <param name="array"></param> /// <param name="arrayIndex"></param> /// <returns></returns> void SetCopyTo<T>(string key, T[] array, int arrayIndex); #endregion }