一、问题在哪里?
问题来源于app开发中一个很常见的场景——用户头像要展示成圆的:
二、怎么搞?
机智的我,第一想法就是,切一张中间圆形透明、四周与底色相同、尺寸与头像相同的蒙板图片,盖在头像上不就完事了嘛,哈哈哈!
在背景纯色的前提下,这的确能简单解决问题,但是如果背景没有这么简单呢?
在这种不规则背景下,有两个问题:
1) 背景图常常是适应手机宽度缩放,而头像的尺寸又是固定宽高DP的,所以固定的蒙板图片是没法保证在不同机型上都和背景图案吻合的。
2) 在这种非纯色背景下,哪天想调整一下头像位置就得重新换图片蒙板,实在是太难维护了……
所以呢,既然头像图片肯定是方的,那就就让ImageView圆起来吧。
[转载请保留本文地址:http://www.cnblogs.com/snser/p/5159126.html]
三、开始干活
基本思路是,自定义一个ImageView,通过重写onDraw方法画出一个圆形的图片来:
1 public class ImageViewPlus extends ImageView{ 2 private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG); 3 private Bitmap mRawBitmap; 4 private BitmapShader mShader; 5 private Matrix mMatrix = new Matrix(); 6 7 public ImageViewPlus(Context context, AttributeSet attrs) { 8 super(context, attrs); 9 } 10 11 @Override 12 protected void onDraw(Canvas canvas) { 13 Bitmap rawBitmap = getBitmap(getDrawable()); 14 if (rawBitmap != null){ 15 int viewWidth = getWidth(); 16 int viewHeight = getHeight(); 17 int viewMinSize = Math.min(viewWidth, viewHeight); 18 float dstWidth = viewMinSize; 19 float dstHeight = viewMinSize; 20 if (mShader == null || !rawBitmap.equals(mRawBitmap)){ 21 mRawBitmap = rawBitmap; 22 mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP); 23 } 24 if (mShader != null){ 25 mMatrix.setScale(dstWidth / rawBitmap.getWidth(), dstHeight / rawBitmap.getHeight()); 26 mShader.setLocalMatrix(mMatrix); 27 } 28 mPaintBitmap.setShader(mShader); 29 float radius = viewMinSize / 2.0f; 30 canvas.drawCircle(radius, radius, radius, mPaintBitmap); 31 } else { 32 super.onDraw(canvas); 33 } 34 } 35 36 private Bitmap getBitmap(Drawable drawable){ 37 if (drawable instanceof BitmapDrawable){ 38 return ((BitmapDrawable)drawable).getBitmap(); 39 } else if (drawable instanceof ColorDrawable){ 40 Rect rect = drawable.getBounds(); 41 int width = rect.right - rect.left; 42 int height = rect.bottom - rect.top; 43 int color = ((ColorDrawable)drawable).getColor(); 44 Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); 45 Canvas canvas = new Canvas(bitmap); 46 canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color)); 47 return bitmap; 48 } else { 49 return null; 50 } 51 } 52 }
分析一下代码:
canvas.drawCircle 决定了画出来的形状是圆形,而圆形的内容则是通过 mPaintBitmap.setShader 搞定的。
其中,BitmapShader需要设置Bitmap填充ImageView的方式(CLAMP:拉伸边缘, MIRROR:镜像, REPEAT:整图重复)。
这里其实设成什么不重要,因为我们实际需要的是将Bitmap按比例缩放成跟ImageView一样大,而不是预置的三种效果。
所以,别忘了 mMatrix.setScale 和 mShader.setLocalMatrix 一起用,将图片缩放一下。
[转载请保留本文地址:http://www.cnblogs.com/snser/p/5159126.html]
四、更多玩法 —— 支持边框
看下面的效果图,如果想给圆形的头像上加一个边框,该怎么搞呢?
1 public class ImageViewPlus extends ImageView{ 2 private Paint mPaintBitmap = new Paint(Paint.ANTI_ALIAS_FLAG); 3 private Paint mPaintBorder = new Paint(Paint.ANTI_ALIAS_FLAG); 4 private Bitmap mRawBitmap; 5 private BitmapShader mShader; 6 private Matrix mMatrix = new Matrix(); 7 private float mBorderWidth = dip2px(15); 8 private int mBorderColor = 0xFF0080FF; 9 10 public ImageViewPlus(Context context, AttributeSet attrs) { 11 super(context, attrs); 12 } 13 14 @Override 15 protected void onDraw(Canvas canvas) { 16 Bitmap rawBitmap = getBitmap(getDrawable()); 17 if (rawBitmap != null){ 18 int viewWidth = getWidth(); 19 int viewHeight = getHeight(); 20 int viewMinSize = Math.min(viewWidth, viewHeight); 21 float dstWidth = viewMinSize; 22 float dstHeight = viewMinSize; 23 if (mShader == null || !rawBitmap.equals(mRawBitmap)){ 24 mRawBitmap = rawBitmap; 25 mShader = new BitmapShader(mRawBitmap, TileMode.CLAMP, TileMode.CLAMP); 26 } 27 if (mShader != null){ 28 mMatrix.setScale((dstWidth - mBorderWidth * 2) / rawBitmap.getWidth(), (dstHeight - mBorderWidth * 2) / rawBitmap.getHeight()); 29 mShader.setLocalMatrix(mMatrix); 30 } 31 mPaintBitmap.setShader(mShader); 32 mPaintBorder.setStyle(Paint.Style.STROKE); 33 mPaintBorder.setStrokeWidth(mBorderWidth); 34 mPaintBorder.setColor(mBorderColor); 35 float radius = viewMinSize / 2.0f; 36 canvas.drawCircle(radius, radius, radius - mBorderWidth / 2.0f, mPaintBorder); 37 canvas.translate(mBorderWidth, mBorderWidth); 38 canvas.drawCircle(radius - mBorderWidth, radius - mBorderWidth, radius - mBorderWidth, mPaintBitmap); 39 } else { 40 super.onDraw(canvas); 41 } 42 } 43 44 private Bitmap getBitmap(Drawable drawable){ 45 if (drawable instanceof BitmapDrawable){ 46 return ((BitmapDrawable)drawable).getBitmap(); 47 } else if (drawable instanceof ColorDrawable){ 48 Rect rect = drawable.getBounds(); 49 int width = rect.right - rect.left; 50 int height = rect.bottom - rect.top; 51 int color = ((ColorDrawable)drawable).getColor(); 52 Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); 53 Canvas canvas = new Canvas(bitmap); 54 canvas.drawARGB(Color.alpha(color), Color.red(color), Color.green(color), Color.blue(color)); 55 return bitmap; 56 } else { 57 return null; 58 } 59 } 60 61 private int dip2px(int dipVal) 62 { 63 float scale = getResources().getDisplayMetrics().density; 64 return (int)(dipVal * scale + 0.5f); 65 } 66 }