class BoolBase
{
public:
    operator bool() const
    { return true; }
};

class A : public BoolBase
{};
class B : public BoolBase
{};


int main(int argc, char *argv[])
{
    if (A() == A());                    // Ok.
    if (A() == B());                    // Ok, but may NOT you want.
    
    return 0;
}

  Just look the code above, 'A() == B()' can compile, which is a potiential error.

  All this error code is caused by the power of 'BoolBase::operator bool'. It will convert no matter the type of the object.

  We must constraint the comparasion between different classes.

 

Solution:

template <typename T>
class SafeBoolBase
{
public:
    void ToBool() const{}
    
    operator decltype(&SafeBoolBase::ToBool)() const
    { return &SafeBoolBase::ToBool; }   // Replace common bool with a class address,
                                        // which can't convert automatically.
};

class A : public SafeBoolBase<A>        // Recursive template idiom.
{};

class B : public SafeBoolBase<B>
{};


int main(int argc, char *argv[])
{
    if (A() == A());                    // Fine.
    if (A() == B());                    // Compile error.

    return 0;
}

  We replace the type bool with address of specified class, which will NOT convert to each other automatically.

  Recursive template idiom helps us makeing unique class ('class A' & 'class B') without writing new one. Because 'class A' is differenciated with 'class B', 'class SafeBoolBase<A>' will be different will 'class SafeBoolBase<B>'.

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