1. 图片缩放:
- (UIImage*)resizeImage:(UIImage*)image toWidth:(NSInteger)width height:(NSInteger)height
{
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize size = CGSizeMake(width, height);
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
else
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
// Flip the context because UIKit coordinate system is upside down to Quartz coordinate system
CGContextTranslateCTM(context, 0.0, height);
CGContextScaleCTM(context, 1.0, -1.0);
// Draw the original image to the context
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGContextDrawImage(context, CGRectMake(0.0, 0.0, width, height), image.CGImage);
// Retrieve the UIImage from the current context
UIImage *imageOut = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imageOut;
}
{
// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize size = CGSizeMake(width, height);
if (NULL != UIGraphicsBeginImageContextWithOptions)
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
else
UIGraphicsBeginImageContext(size);
CGContextRef context = UIGraphicsGetCurrentContext();
// Flip the context because UIKit coordinate system is upside down to Quartz coordinate system
CGContextTranslateCTM(context, 0.0, height);
CGContextScaleCTM(context, 1.0, -1.0);
// Draw the original image to the context
CGContextSetBlendMode(context, kCGBlendModeCopy);
CGContextDrawImage(context, CGRectMake(0.0, 0.0, width, height), image.CGImage);
// Retrieve the UIImage from the current context
UIImage *imageOut = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return imageOut;
}