MSDN中的一篇博文链接Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript

This tutorial is part of the following series:

1 – Writing the core logic for camera, mesh & device object (this article) 
2 – Drawing lines and triangles to obtain a wireframe rendering 
3 – Loading meshes exported from Blender in a JSON format 
4 – Filling the triangle with rasterization and using a Z-Buffer 
4b – Bonus: using tips & parallelism to boost the performance 
5 – Handling light with Flat Shading & Gouraud Shading  
6 – Applying textures, back-face culling and WebGL

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