lua语言作为一门轻量级脚本语言,能够非常好的被嵌入到应用程序,因此,在移动游戏开发中举足轻重


然后C/C++开发人员转lua并非非常习惯,我也是。。所以,一起努力学习lua吧


lua没有类的概念,有table的概念

<span style="font-family: monospace; white-space: pre; background-color: rgb(240, 240, 240);">function create(name,id) </span>
<span style="font-family: monospace; white-space: pre; background-color: rgb(240, 240, 240);">   local obj={name = name ,id = id}</span>
<span style="font-family: monospace; white-space: pre; background-color: rgb(240, 240, 240);">   function obj:setName(name)</span>
<span style="font-family: monospace; white-space: pre; background-color: rgb(240, 240, 240);">      self.name=name</span>
<span style="font-family: monospace; white-space: pre; background-color: rgb(240, 240, 240);">   end</span>
<span style="font-family: monospace; white-space: pre; background-color: rgb(240, 240, 240);">   function obj:setID(id)</span>
<span style="font-family: monospace; white-space: pre; background-color: rgb(240, 240, 240);">      self.id=id</span>
<span style="font-family: monospace; white-space: pre; background-color: rgb(240, 240, 240);">   end</span>
end

lua能够用继承的概念
--基类
function createRobot(name,id)
   local obj={name =name, id= id}
   function obj:setName(name)
        self.name=name
   end 
   
   function obj:getName()
        return self.name
   end
   
   function obj:setID(id)
        self.id=id
   end
   function obj:getID()
        return self.id
   end
   return obj
end

--派生类
function createFootballRobot(name,id,position)
   local obj=createRobot(name,id)
   obj.position="right"
   return obj
end





    



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