//定义一个只读属性Label,在类定义中可以使用this->getLabel来访问 CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*,_label,Label);
CC_SYNTHESIZE_READONLY(varType, varName, funName)声明一个成员变量以及getfunName函数,没有set函数。getfunName已经实现,其实现就是返回这个值。
this->_layer = GameOverLayer::node();
this->_layer->retain();
this->addChild(_layer);
bool GameOverLayer::init()
{ if(CCLayerColor::initWithColor(ccc4(255,255,255,255)))
{
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
this->_label = CCLabelTTF::labelWithString("","Artial",32);
this->_label->retain();
this->_label->setColor(ccc3(0,0,0));
this->_label->setPosition(ccp(winSize.width/2,winSize.height/2));
this->addChild(this->_label);
this->runAction(CCSequence::actions(CCDelayTime::actionWithDuration(3),
CCCallFunc::actionWithTarget(this,
callfunc_selector(GameOverLayer::gameOverDone)),NULL));
return true;
}
else
{
return false;
}
}