IEEE VR
2018
1.Avatars and Virtual Humans——人物和虚拟人物
2.Augmented Reality——增强现实
3.Body and Mind——人体和思想(人体运动、用户的感知)
4.Active Haptics——触觉
5.Cybersickness——网络病(模拟器病)
6.Locomotion & Walking——运动和行走
7.3D hand Interaction and Physics——手的交互
8.Social VR——社会与虚拟现实(研究虚拟世界中的社会场景)
9.Rendering——渲染(材质、纹理、光照)
10.Multimodality: Sound, Olfactory, and Gustatory Displays——多模态(声音、嗅觉、味觉)
11.Immersion & Embodiment——沉浸和具象化
12.Training——训练
13.Redirected Walking——重定向行走
14.Applications——应用
15.Navigation——导航
16.Passive Haptics——被动触觉
17.Selection and Pointing——
18.Hardware & Tracking——硬件和追踪
19.360° and Panoramic Videos——360度全景视频
20.Learning and Educational VR——学习和教育VR
21.Visual Perception——视觉感知
The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character\'s Personality Play a Role?
Simulating Movement Interactions between Avatars & Agents in Virtual Worlds Using Human Motion Constraints
Performance-Driven Dance Motion Control of a Virtual Partner Character
Effects of Image Size and Structural Complexity on Time and Precision of Hand Movements in Head Mounted Virtual Reality
“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments
研究用户对控制的感觉,形式化SoA(Sense of Agency),并提出可以操控和测量SoA的方法
SoA有两个部分(使用者的感觉和判断)和三个原则(优先原则(先有意识再有行动)、连续原则(感官结果要符合用户的预期结果)、排外原则(人的思想必须是该结果的唯一原因,例如不会受到外界影响))
Social VR: How Personal Space is Affected by Virtual Agents\' Emotions
Real-Time Re-textured Geometry Modeling Using Microsoft HoloLens
[Midair Ultrasound Fragrance Rendering](Midair Ultrasound Fragrance Rendering)
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response
Towards Joint Attention Training for Children with ASD – A VR Game Approach and Eye Gaze Exploration
You Spin my Head Right Round: Threshold of Limited Immersion for Rotation Gains in Redirected Walking
有限的真实空间如何与广阔的虚拟空间相映射
对不同空间压缩技术的评价需要有统一的度量
贡献:
1.提出了TLI(threshold of limited immersion)作为新的评估空间压缩技术的度量
2.设计实验测量TLI
3.通过对用户的研究验证TLI
4.在低复杂度场景中为缓慢变化的旋转测定TLI