void SaveScreenshot()
{
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    CCRenderTexture* texture = CCRenderTexture::create((int)size.width, (int)size.height);    
    texture->setPosition(ccp(size.width/2, size.height/2));    
    texture->begin();
    CCDirector::sharedDirector()->getRunningScene()->visit();
    texture->end();
    texture->saveToFile("screenshot.png", kCCImageFormatPNG);
}


相关文章:

  • 2022-02-02
  • 2022-12-23
  • 2022-02-09
  • 2021-07-15
猜你喜欢
  • 2022-12-23
  • 2021-07-19
  • 2022-02-09
  • 2021-08-11
  • 2021-06-06
  • 2021-09-22
相关资源
相似解决方案