1. OpenGL ES 3.0 Graphics Pipeline

    《OpenGL® ES™ 3.0 Programming Guide》读书笔记1 ----总览

  2. OpenGL ES 3.0 Vertex Shader

    《OpenGL® ES™ 3.0 Programming Guide》读书笔记1 ----总览

  3. Transform feedback:

Additionally, OpenGL ES 3.0 adds a new feature called transform feedback, which allows the vertex shader outputs to be selectively written to an output buffer (in addition to, or instead of, being passed to the fragment shader). For example, as covered in the transform feedback example in Chapter 14, a particle system can be implemented in the vertex shader in which particles are output to a buffer object using transform feedback.

 

  1. Primitive Assembly( Clipping and culling )

    《OpenGL® ES™ 3.0 Programming Guide》读书笔记1 ----总览

  2. Rasterization

    《OpenGL® ES™ 3.0 Programming Guide》读书笔记1 ----总览

  3. Fragment Shader

    《OpenGL® ES™ 3.0 Programming Guide》读书笔记1 ----总览

  4. Per-fragment operations:

    《OpenGL® ES™ 3.0 Programming Guide》读书笔记1 ----总览

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