using UnityEngine;
using System.Collections;

public class RonmandMove : MonoBehaviour {

	// Use this for initialization
        Vector3 randomPoint = Vector3.zero;
        bool moving = false;
        void Awake()
       {
             randomPoint = new Vector3(Random.Range(-30,30),transform.position.y,Random.Range(-40,40);
         }
         void Start () {
	  
         }
	
	// Update is called once per frame
         void Update () {
                if (moving)
               {
                        Vector3 direction = randomPoint - transform.position;
                        transform.Translate(direction *Time.deltaTime);   
                }
                 if((randomPoint-transform.position).sqrMagnitude >= 0.05 * 0.05)
                 { 
                         moving = true;
                 }
                 else
                {
                         randomPoint = new Vector3(Random.Range(-30, 30), transform.position.y, Random.Range(-40, 40));
                 }
	}

 http://bbs.9ria.com/thread-98192-1-1.html

http://blog.zol.com.cn/2453/article_2452802.html

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