UML:

浅尝DesignPattern_ChainOfResponsibility

链接接收对象并且通过链来传递请求直到一个对象处理它

Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. 

Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. 

 

  • Handler   ()
    • defines an interface for handling the requests
    • 定义一个处理请求的接口
    • (optional) implements the successor link
    • 实现successor链接
  • ConcreteHandler   ()
    • handles requests it is responsible for
    • 处理负责的请求
    • can access its successor
    • 能够访问successor 
    • if the ConcreteHandler can handle the request, it does so; otherwise it forwards the request to its successor
    • 如果ConcreteHandler能处理请求,它也可以.
  • Client   ()
    • initiates the request to a ConcreteHandler object on the chain  
    • 启动链上的请求

 

Sample:

 

abstract class Handler
{
protected Handler successor;
public void SetSuccessor(Handler successor)
{
this.successor = successor;
}
public abstract void HandleRequest(int request);
}

 

 

class ConcreteHandler1:Handler
{
public override void HandleRequest(int request)
{
if (request >= 0 && request < 10)
{
Console.WriteLine(
"{0} handled request {1}",
this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}

 

class ConcreteHandler2:Handler
{
public override void HandleRequest(int request)
{
if (request >= 10 && request < 20)
{
Console.WriteLine(
"{0} handled request {1}",
this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}

 

class ConcreteHandler3:Handler
{
public override void HandleRequest(int request)
{
if (request >= 20 && request < 30)
{
Console.WriteLine(
"{0} handled request {1}",
this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}

 

#region ChainOR
Handler h1
= new ConcreteHandler1();
Handler h2
= new ConcreteHandler2();
Handler h3
= new ConcreteHandler3();
h1.SetSuccessor(h2);
h2.SetSuccessor(h3);

int[] requests = { 2, 5, 14, 22, 18, 3, 27, 20 };
foreach (int request in requests)
{
h1.HandleRequest(request);
}
#endregion

 

 

 

 

 

 

 

 

 

 

 

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