目录

  • 导论
  • 什么是委托
  • 事件的理解
  • 事件 关键字
  • 最后

 

导论 

什么是委托?

     委托和事件这两个概念是完全配合的。委托可以看成是函数指针,那就是说,它能够引用对象方法,通过传递地址的机制完成。委托是一个类,当你对它实例化时,要提供一个对象方法,将其作为它构造函数的参数。

     每一个委托都有自己的签名,例如:Delegate int SomeDelegate(string s, bool b);是一个委托声明,在这里,提及的签名,就是说SomeDelegate 这个委托有 string 和 bool 类型的形参,返回一个int 类型。

    上面提及的:当你对委托实例化时,要提供一个对象方法(引用函数),将其作为它构造函数的参数。这里要注意了:被引用的这个函数必须和委托有相同的签名。

    看下面的函数:

private int SomeFunction(string str, bool bln){...}

    你可以把这个函数传给SomeDelegate的构造函数,因为他们有相似的签名(in other words,他们都有相同的形参类型和个数,并且返回相同的数据类型)。

SomeDelegate sd = new SomeDelegate(SomeFunction);

    sd 引用了 SomeFunction,也就是说,SomeFunction已被sd所登记注册,如果你调用 sd,SomeFunction 这个函数也会被调用,记住:我所说 SomeFunction的含义,后面,我们会用到它。

   现在,你应该知道如何使用委托了,让我们继续理解事件之旅……

事件的理解

 

我们知道,在C#中:

  • 按钮(Button)就是一个类,当我们单击它时,就触发一次click事件。
  • 时钟(Timer)也是一个类,每过一毫秒,就触发一次tick事件。

 

让我们通过一个例子来学习,假定有这样的情节:

    现在有一个Counter的类,它有一个方法 CountTo(int countTo, int reachableNum),该方法表示:在指定的时间段内(0~~countTo),当到达指定的时间点reachableNum时,就触发一次NumberReached事件。

    它还有一个事件:NumberReached,事件是委托类型的变量。意思是:如果给事件命名,用event关键字和要使用的委托类型申明它即可,如下所示:

        public event NumberReachedEventHandler NumberReached;

    在上面的申明中,NumberReachedEventHandle 仅是一个委托,更确切的表示应该是:NumberReachedDelegate。但是微软从不这样认为MouseDelegate或者PaintDelegate,而是称谓:MouseEventHandler 或者 PaintEventHandler。所以NumberReachedEventHandler 比NumberReachedDelegate听起来更方便一些.现在你知道了,在我们声明事件之前,需要象下面这样的形式来定义委托:

        public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

    现在声明的委托 NumberReachedEventHandle,它有一个void 返回值,和object,NumberReachedEventArgs两个形参。就像我们在上节中强调的那样,当实例化委托时,作为实参传入的函数也必须拥有和委托同样的签名。

    在你的代码中, 你是否用过PaintEventArgs 或者 MouseEventArgs来确定鼠标的移动位置?是否在触发Paint事件的对象中用过Graphics 属性?实际上,为用户提供数据的类都是继承于System.EventArgs类,就是我们常说的事件参数类,如果事件不提供参数,就不定义该类,可直接传入EventArgs类的静态字段Empty即可。在我们的例子中,我们通过下面的类提供预期的时间点。

public class NumberReachedEventArgs : EventArgs 
{ 
    private int _reached; 

    public NumberReachedEventArgs(int num) 
    { 
        this._reached = num; 

    } 

    public int ReachedNumber 
    { 
        get 
        { 
            return _reached; 

        } 
    } 
} 

好,有了前面的介绍,让我们到Counter类里面看看:

namespace Events 
{
    public delegate void NumberReachedEventHandler(object sender, 

        NumberReachedEventArgs e); 

    /// <summary> 

    /// Summary description for Counter. 

    /// </summary> 

    public class Counter 
    { 
        public event NumberReachedEventHandler NumberReached; 

        public Counter() 

        { 
            // 

            // TODO: Add constructor logic here 

            // 
        } 

        public void CountTo(int countTo, int reachableNum) 
        { 
            if(countTo < reachableNum) 
                throw new ArgumentException( "reachableNum should be less than countTo"); 

            for(int ctr=0;ctr<=countTo;ctr++) 
            { 
                if(ctr == reachableNum) 
                { 
                    NumberReachedEventArgs e = new NumberReachedEventArgs( reachableNum); 
                    OnNumberReached(e); 

                    return;//don't count any more 
                } 
            } 
        } 

        protected virtual void OnNumberReached(NumberReachedEventArgs e) 
        { 
            if(NumberReached != null) 

            { 
                NumberReached(this, e);//Raise the event 
            } 
        } 
} 

在Counter中,如果到达指定的时间点,就触发一次事件,有以下几个方面需要注意:

  • 通过调用NumberReached(它是NumberReachedEventHandler委托的实例)来完成一次触发事件。NumberReached(this, e);  通过这种方式,可以调用所有的注册函数。
  • 通过 NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum); 为所有的注册函数提供事件数据。
  • 看了上面的代码,你可能要问了:为什么我们直接用 OnNumberReached(NumberReachedEventArgs e)方法来调用NumberReached(this,e),而不用下面的代码呢?
if(ctr == reachableNum) 
{ 
    NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum); 

    //OnNumberReached(e); 

    if(NumberReached != null) 

    { 
        NumberReached(this, e);//Raise the event 
    } 

    return;//don't count any more 
} 

这个问题问得很好,那就让我们再看一下OnNumberReached 签名:

protected virtual void OnNumberReached(NumberReachedEventArgs e) 

①你也明白 关键字protected限定了 只有从该类继承的类才能调用该类中的所有方法。

②关键字 virtual 表明了 在继承类中可以重写该方法。

这两点非常有用,假设你在写一个从Counter继承而来的类,通过重写OnNumberReached 方法,你可以在事件触发之前,进行一次其他的工作。

protected override void OnNumberReached(NumberReachedEventArgs e) 
{ 
    //Do additional work 
    base.OnNumberReached(e); 
} 

 

注意:如果你没有调用base.OnNumberReached(e), 那么从不会触发这个事件!在你继承该类而想剔出它的一些其他事件时,使用该方式是非常有用的。

C# 委托,事件(一) 还要注意到:委托 NumberReachedEventHandler 是在类定义的外部,命名空间内定义的,对所有类来说是可见的。

好,该我们来实际操作使用Counter类了。

在我们简单的应用程序中,我们有两个文本框,分别是:txtCountTo和txtReachable:

 C# 委托,事件(一)

 

 

下面是btnRun的click事件:

private void btnRun_Click(object sender, System.EventArgs e) 
{ 
      if(txtCountTo.Text == " " || txtReachable.Text==" ") 
           return; 

       oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text)); 
} 


private void oCounter_NumberReached(object sender, NumberReachedEventArgs e) 
{ 
       MessageBox.Show("Reached: " + e.ReachedNumber.ToString()); 
} 

初始化事件处理的语法如下:

oCounter = new Counter(); 
oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached); 

 

    现在你明白了你刚才所做的一切,仅仅初始化 NumberReachedEventHandler 委托类型的对象(就像你实例化其他对象一样),注意到 oCounter_NumberReached 方法的签名与我前面提到的相似。

    还要注意我们用的是+= 而不是=;这是因为委托是特殊的对象,它可以引用多个对象(在这里是指它可以引用多个函数)。For example 如果有另外一个和oCounter_NumberReached一样具有相同签名的函数oCounter_NumberReached2,这两个函数都可以被引用:

oCounter = new Counter(); 
oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached); 
oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);

    现在,触发一个事件后,上面两个函数被依次调用。【注意多播委托的情况下:方法的调用顺序是不可预测的,应尽量避免使用多播委托编写特定顺序调用的代码】。

    另外,如果你想让oCounter_NumberReached2在NumberReached事件发生后不再被调用,可以简单地这样写:

oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2);

 

最后

  让我们看一下完整的源代码,以供参考:

using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace Events { /**//// <summary> /// Summary description for Form1. /// </summary> public class Form1 : System.Windows.Forms.Form { Counter oCounter = null; private System.Windows.Forms.Button cmdRun; private System.Windows.Forms.TextBox txtReachable; private System.Windows.Forms.TextBox txtCountTo; private System.Windows.Forms.Label label1; private System.Windows.Forms.Label label2; private System.Windows.Forms.Button btnRemoveDelegate; /**//// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; public Form1() { // // Required for Windows Form Designer support // InitializeComponent(); // // TODO: Add any constructor code after InitializeComponent call // oCounter = new Counter(); oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached); oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2); } /**//// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } Windows Form Designer generated code#region Windows Form Designer generated code /**//// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.cmdRun = new System.Windows.Forms.Button(); this.txtReachable = new System.Windows.Forms.TextBox(); this.txtCountTo = new System.Windows.Forms.TextBox(); this.label1 = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label(); this.btnRemoveDelegate = new System.Windows.Forms.Button(); this.SuspendLayout(); // // cmdRun // this.cmdRun.Location = new System.Drawing.Point(16, 72); this.cmdRun.Name = "cmdRun"; this.cmdRun.Size = new System.Drawing.Size(48, 23); this.cmdRun.TabIndex = 2; this.cmdRun.Text = "Run"; this.cmdRun.Click += new System.EventHandler(this.cmdRun_Click); // // txtReachable // this.txtReachable.Location = new System.Drawing.Point(144, 40); this.txtReachable.Name = "txtReachable"; this.txtReachable.Size = new System.Drawing.Size(56, 20); this.txtReachable.TabIndex = 1; this.txtReachable.Text = ""; // // txtCountTo // this.txtCountTo.Location = new System.Drawing.Point(144, 16); this.txtCountTo.Name = "txtCountTo"; this.txtCountTo.Size = new System.Drawing.Size(56, 20); this.txtCountTo.TabIndex = 0; this.txtCountTo.Text = ""; // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(16, 16); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(51, 13); this.label1.TabIndex = 3; this.label1.Text = "Count To"; // // label2 // this.label2.AutoSize = true; this.label2.Location = new System.Drawing.Point(16, 40); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(99, 13); this.label2.TabIndex = 4; this.label2.Text = "Reach this number"; // // btnRemoveDelegate // this.btnRemoveDelegate.Location = new System.Drawing.Point(16, 104); this.btnRemoveDelegate.Name = "btnRemoveDelegate"; this.btnRemoveDelegate.Size = new System.Drawing.Size(168, 23); this.btnRemoveDelegate.TabIndex = 5; this.btnRemoveDelegate.Text = "Remove second handler"; this.btnRemoveDelegate.Click += new System.EventHandler(this.btnRemoveDelegate_Click); // // Form1 // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(224, 134); this.Controls.AddRange(new System.Windows.Forms.Control[] { this.btnRemoveDelegate, this.label2, this.label1, this.txtCountTo, this.txtReachable, this.cmdRun}); this.Name = "Form1"; this.Text = "Events"; this.ResumeLayout(false); } #endregion /**//// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.Run(new Form1()); } private void btnRun_Click(object sender, System.EventArgs e) { if(txtCountTo.Text == "" || txtReachable.Text=="") return; oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text)); } private void oCounter_NumberReached(object sender, NumberReachedEventArgs e) { MessageBox.Show("Reached: " + e.ReachedNumber.ToString()); } private void oCounter_NumberReached2(object sender, NumberReachedEventArgs e) { MessageBox.Show("Reached2: " + e.ReachedNumber.ToString()); } private void btnRemoveDelegate_Click(object sender, System.EventArgs e) { oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2); oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text)); } } }


[Counter.cs ] 
using System; namespace Events { public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e); /**//// <summary> /// Summary description for Counter. /// </summary> public class Counter { public event NumberReachedEventHandler NumberReached; public Counter() { // // TODO: Add constructor logic here // } public void CountTo(int countTo, int reachableNum) { if(countTo < reachableNum) throw new ArgumentException("reachableNum should be less than countTo"); for(int ctr=0;ctr<=countTo;ctr++) { if(ctr == reachableNum) { NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum); OnNumberReached(e); return;//don't count any more } } } protected virtual void OnNumberReached(NumberReachedEventArgs e) { if(NumberReached!=null) { NumberReached(this, e); } } } public class NumberReachedEventArgs : EventArgs { private int _reached; public NumberReachedEventArgs(int num) { this._reached = num; } public int ReachedNumber { get { return _reached; } } } }
 

上述文章转载自:听雨轩 -  http://www.cnblogs.com/finesite/articles/255884.html#1809900 

在接下来的文章中,我将带引你去深入的探究委托和事件,敬请关注。

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