Loading Assets from AssetBundles

1、LoadAsset

GameObject gameObject = loadedAssetBundle.LoadAsset<GameObject>(assetName);

2、LoadAssetAsync

AssetBundleRequest request = loadedAssetBundleObject.LoadAssetAsync<GameObject>(assetName);
yield return request;
var loadedAsset = request.asset;

3、LoadAllAssets

Unity.Object[] objectArray = loadedAssetBundle.LoadAllAssets();

4、LoadAllAssetsAsync

AssetBundleRequest request = loadedAssetBundle.LoadAllAssetsAsync();
yield return request;
var loadedAssets = request.allAssets;

 

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