- Performance Warnings
Notifications of possible performance problems. Warnings are displayed in the detailed performance analysis section.
- Sampling
A statistical profiling method that shows you the functions that are doing most of the user mode work in the application by measuring the amount of time an application spends executing the sampled tasks and code paths.
- Frame Rate
The number of screen updates rendered at that point in the timeline, expressed in frames-per-second.
- CPU Usage
The percentage of available phone CPU capacity in use at that point in the timeline. This information is broken down by thread in the graph display, and can be broken down by method name in the detailed performance analysis section.
- Memory Usage
The private working set of phone memory being used by the application at that point in the timeline.
- Inclusive Samples
The total number (or percentage) of samples collected during the execution of the indicated (target) method. This includes samples that are collected during the direct execution of the method code and samples that are collected during the execution of child methods that are called by the target method.
- Exclusive Samples
The total number (or percentage) of samples collected during the direct execution of the instructions of the indicated (target) method. Exclusive samples do not include samples that are collected during the execution of functions that are called by the target method.
- Fill Rate
The total number of pixels on the screen at that point in the timeline.
- Texture Count
The number of textures loaded into phone memory at that point in the timeline.
- Dirty
The amount of time within the selected time period during which the indicated visual element was obsolete (awaiting rendering update).
- Total Draw Time Exclusive
The amount of time (in milliseconds) that was required to render the indicated visual element. This measurement does not include time spent rendering any elements that were children of the indicated element in the visual element hierarchy (tree).
- Total Draw Time Inclusive
The amount of time (in milliseconds) that was required to render the indicated visual element. This measurement includes time spent rendering any elements that were children of the indicated element in the visual element hierarchy (tree).
- Measure Time Exclusive
The amount of time (in milliseconds) spent sizing and positioning the indicated visual element. This measurement does not include time spent sizing any elements that were children of the indicated element in the visual element hierarchy (tree).
- Measure Time Inclusive
The amount of time (in milliseconds) spent sizing the indicated visual element. This measurement includes time spent sizing any elements that were children of the indicated element in the visual element hierarchy (tree).
- Arrange Time
The amount of time (in milliseconds) spent positioning the indicated visual element.
- Measure Count
The number of iterations required in sizing the indicated visual element in the selected duration.
- Arrange Count
The number of iterations required in positioning the indicated visual element in the selected duration.
- Texture Update Count
The number of textures being updated in the selected duration.