场景:在做播放设备的时候需要控制音量的大小,下面几种方法将满足你的要求
方法一: 改变系统音量设置
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
[DllImport("user32.dll")]
static extern void keybd_event(byte bVk, byte bScan, UInt32 dwFlags, UInt32 dwExtraInfo);
[DllImport("user32.dll")]
static extern Byte MapVirtualKey(UInt32 uCode, UInt32 uMapType);
private const byte VK_VOLUME_MUTE = 0xAD;
private const byte VK_VOLUME_DOWN = 0xAE;
private const byte VK_VOLUME_UP = 0xAF;
private const UInt32 KEYEVENTF_EXTENDEDKEY = 0x0001;
private const UInt32 KEYEVENTF_KEYUP = 0x0002;
/// <summary>/// 改变系统音量大小,增加/// </summary>public void VolumeUp()
{ keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_UP, MapVirtualKey(VK_VOLUME_UP, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}/// <summary>/// 改变系统音量大小,减小/// </summary>public void VolumeDown()
{ keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_DOWN, MapVirtualKey(VK_VOLUME_DOWN, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
}/// <summary>/// 改变系统音量大小,静音/// </summary>public void Mute()
{ keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY, 0);
keybd_event(VK_VOLUME_MUTE, MapVirtualKey(VK_VOLUME_MUTE, 0), KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0);
} |
方法二: 改变程序音量,但不改变系统音量设置
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
[DllImport("Winmm.dll")]
private static extern int waveOutSetVolume(int hwo, System.UInt32 pdwVolume);
[DllImport("Winmm.dll")]
private static extern uint waveOutGetVolume(int hwo, out System.UInt32 pdwVolume);
#region private int volumeMinScope = 0;
private int volumeMaxScope = 100;
private int volumeSize = 100;
/// <summary>/// 音量控制,但不改变系统音量设置/// </summary>public int VolumeSize
{ get { return volumeSize; }
set { volumeSize = value; }
}public void SetCurrentVolume()
{ if (volumeSize < 0)
{
volumeSize = 0;
}
if (volumeSize > 100)
{
volumeSize = 100;
}
System.UInt32 Value = (System.UInt32)((double)0xffff * (double)volumeSize / (double)(volumeMaxScope - v
olumeMinScope));//先把trackbar的value值映射到0x0000~0xFFFF范围
//限制value的取值范围
if (Value < 0)
{
Value = 0;
}
if (Value > 0xffff)
{
Value = 0xffff;
}
System.UInt32 left = (System.UInt32)Value;//左声道音量
System.UInt32 right = (System.UInt32)Value;//右
waveOutSetVolume(0, left << 16 | right); //"<<"左移,“|”逻辑或运算
} |