{
            //这里处理公共事件,根据单击交换数组元素;
            PictureBox bClick = (PictureBox)sender;
            int i = 0;
            Image temp;
            //将被点击的控件赋给bClick变量
            if (flag == false)
            {
                flag = true;
                FirstBlock = Convert.ToInt16(bClick.Tag);
            }
            else //交换
            {
                Text = "";
                SecondBlock = Convert.ToInt16(bClick.Tag);
                temp = PicBlock[SecondBlock].Image;
                PicBlock[SecondBlock].Image = PicBlock[FirstBlock].Image;
                PicBlock[FirstBlock].Image = temp;
                flag = false;
                i = Position[SecondBlock];
                Position[SecondBlock] = Position[FirstBlock];
                Position[FirstBlock] = i;
                foreach (int s in Position)
                {
                    Text = Text + Position[s].ToString();
                }
                if (CheckWin()) //过关
                {
                    MessageBox.Show("成功了", "提示");
                }

 

通过对编码的学习,完成了对于游戏部分的编写,接下来我们就行剩下部分的编写与完善,加快项目完成的速度。

第九次会议

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