About this, can refer to

Potmesil and Chakravarty [POTM82]

elvish ray renders:

Postprocessing Depth Of Field and Real Motion Blur
Focus on the front


Postprocessing Depth Of Field and Real Motion Blur
Focus on the back


Motion Blur using Distributed Raytracing:

Postprocessing Depth Of Field and Real Motion Blur

Faster Motion:
Postprocessing Depth Of Field and Real Motion Blur

motion blur in geometry scene, this takes 22 sec to render, 20 times slower than the same scene without motion:

Postprocessing Depth Of Field and Real Motion Blur

motion with shadows

Postprocessing Depth Of Field and Real Motion Blur

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