一、定义
访问者模式:表示一个作用于某对象结构中的各元素的操作。它使你可以在不改变各元素的类的前提下定义作用与这些元素的新操作。
解释:一个对象,如果它的元素是固定的,那么可以使用访问者模式定义它们的操作,使得操作可以自由的增加或者减少而不影响系统的其它部分。
二、UML类图及基本代码
基本代码:
abstract class Visitor { public abstract void VisitConcreteElementA(ConcreteElementA concreteElementA); public abstract void VisitConcreteElementB(ConcreteElementB concreteElementB); } class ConcreteVisitor1 : Visitor { public override void VisitConcreteElementA(ConcreteElementA concreteElementA) { Console.WriteLine("{0}被{1}访问", concreteElementA.GetType().Name, this.GetType().Name); } public override void VisitConcreteElementB(ConcreteElementB concreteElementB) { Console.WriteLine("{0}被{1}访问", concreteElementB.GetType().Name, this.GetType().Name); } } class ConcreteVisitor2: Visitor { public override void VisitConcreteElementA(ConcreteElementA concreteElementA) { Console.WriteLine("{0}被{1}访问", concreteElementA.GetType().Name, this.GetType().Name); } public override void VisitConcreteElementB(ConcreteElementB concreteElementB) { Console.WriteLine("{0}被{1}访问", concreteElementB.GetType().Name, this.GetType().Name); } } abstract class Element { public abstract void Accept(Visitor visitor); } class ConcreteElementA : Element { public override void Accept(Visitor visitor) { visitor.VisitConcreteElementA(this); } public void OperationA() { } } class ConcreteElementB : Element { public override void Accept(Visitor visitor) { visitor.VisitConcreteElementB(this); } public void OperationB() { } } class ObjectStructure { private IList<Element> elements = new List<Element>(); public void Attach(Element element) { elements.Add(element); } public void Detach(Element element) { elements.Remove(element); } public void Accept(Visitor visitor) { foreach (Element e in elements) { e.Accept(visitor); } } }
客户端调用及其允许结果:
ObjectStructure os = new ObjectStructure(); os.Attach(new ConcreteElementA()); os.Attach(new ConcreteElementB()); ConcreteVisitor1 v1 = new ConcreteVisitor1(); ConcreteVisitor2 v2 = new ConcreteVisitor2(); os.Accept(v1); os.Accept(v2);