一、定义
享元模式:运用共享技术有效地支持大量细粒度的对象。
解释:需要大量重复new一个对象时,使用享元模式可以让你减少对象的初始化,从而减小内存开销。太苍白了,理解的不到位,希望自己以后补充吧。
补充:当一个对象的状态可在外部初始化,同时系统中需要大量重复创建该对象时,享元模式在创建对象的工厂方法中使用一个哈希表,用于保存其外部化状态和对象本身。在系统中,使用对象时首先判断其是否存在,存在则拿来直接使用,不存在需要重新创建并保存到哈希表中。
二、UML类图及基本代码
基本代码:
public abstract class Flyweight { public abstract void Operation(int extrinsicstate); } public class ConcreteFlyweight : Flyweight { // 内部状态 private string intrinsicstate; // 构造函数 public ConcreteFlyweight(string innerState) { this.intrinsicstate = innerState; } /// <summary> /// 享元类的实例方法 /// </summary> /// <param name="extrinsicstate">外部状态</param> public override void Operation(int extrinsicstate) { Console.WriteLine("具体实现类: intrinsicstate {0}, extrinsicstate {1}", intrinsicstate, extrinsicstate); } } public class FlyweightFactory { // 最好使用泛型Dictionary<string,Flyweighy> //public Dictionary<string, Flyweight> flyweights = new Dictionary<string, Flyweight>(); public Hashtable flyweights = new Hashtable(); public FlyweightFactory() { flyweights.Add("A", new ConcreteFlyweight("A")); flyweights.Add("B", new ConcreteFlyweight("B")); flyweights.Add("C", new ConcreteFlyweight("C")); } public Flyweight GetFlyweight(string key) { // 更好的实现如下 //Flyweight flyweight = flyweights[key] as Flyweight; //if (flyweight == null) //{ // Console.WriteLine("驻留池中不存在字符串" + key); // flyweight = new ConcreteFlyweight(key); //} //return flyweight; return flyweights[key] as Flyweight; } }
客户端调用:
class Program { static void Main(string[] args) { // 定义外部状态,例如字母的位置等信息 int externalstate = 10; // 初始化享元工厂 FlyweightFactory factory = new FlyweightFactory(); // 判断是否已经创建了字母A,如果已经创建就直接使用创建的对象A Flyweight fa = factory.GetFlyweight("A"); if (fa != null) { // 把外部状态作为享元对象的方法调用参数 fa.Operation(--externalstate); } // 判断是否已经创建了字母B Flyweight fb = factory.GetFlyweight("B"); if (fb != null) { fb.Operation(--externalstate); } // 判断是否已经创建了字母D Flyweight fd = factory.GetFlyweight("D"); if (fd != null) { fd.Operation(--externalstate); } else { Console.WriteLine("驻留池中不存在字符串D"); // 这时候就需要创建一个对象并放入驻留池中 ConcreteFlyweight d = new ConcreteFlyweight("D"); factory.flyweights.Add("D", d); } Console.Read(); } }