1. 假设要编写一个发生在太空的游戏,其中有飞船(spaceship),太空站(space station)和小行星(ssteroid),使它们继承自一个抽象基类GameObject,整个继承体系像这样:
class GameObject { ... }; class SpaceShip: public GameObject { ... }; class SpaceStation: public GameObject { ... }; class Asteroid: public GameObject { ... };