操作步骤

1、创建cocos2d-x工程

创建自定义的Cocos2d-x场景

2、新建 Scene1.cpp Scene1.h

Scene1.h代码

#endif // __HELLOWORLD_SCENE_H__

Scene1.cpp代码

#include "Scene1.h"

using namespace cocos2d;

CCScene* Scene1::scene()
{
//新建场景类实例
CCScene *scene = CCScene::create();

//定义布景层
Scene1 *layer = Scene1::create();

//将布景层加入场景
scene->addChild(layer);

//返回场景类
return scene;
}

//初始化函数
bool Scene1::init(){
return true;
}

修改 AppDelegate.cpp

#include "cocos2d.h"
#include "CCEGLView.h"
#include "AppDelegate.h"
#include "Scene1.h"
#include "SimpleAudioEngine.h"

using namespace CocosDenshion;

USING_NS_CC;
//构造函数
AppDelegate::AppDelegate()
{
}

AppDelegate::~AppDelegate()
{
SimpleAudioEngine::end();
}

//程序启动时调用
bool AppDelegate::applicationDidFinishLaunching()
{
// 初始化导演类
CCDirector *pDirector = CCDirector::sharedDirector();
//设置OpenGL视图
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

//设置是否显示每帧时间
pDirector->setDisplayStats(true);

// 设置每帧时间 ,默认值 1.0/60
pDirector->setAnimationInterval(1.0 / 60);

// create a scene. it's an autorelease object 创建开始场景
CCScene *pScene=Scene1::scene();

// run 运行场景
pDirector->runWithScene(pScene);
return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();

SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();

SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}

运行

6、右键 重新生成项目 然后 运行项目
 

运行成功

创建自定义的Cocos2d-x场景


 

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