//计时器1---ThreadPoolTimer auto timerDelegate = [this](Windows::System::Threading::ThreadPoolTimer^ timer){ auto uiDelegate = [this]() { //设置时间到了所要做的事情 }; Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler(uiDelegate)); }; auto time = safe_cast<Platform::String^>("2000");//设置时间间隔 int DelayTimerMilliseconds = _wtol(time->Data()); Windows::Foundation::TimeSpan delay = MillisecondsToTimeSpan(DelayTimerMilliseconds); Windows::System::Threading::ThreadPoolTimer^DelayTimer = Windows::System::Threading::ThreadPoolTimer::CreateTimer(ref newWindows::System::Threading::TimerElapsedHandler(timerDelegate), delay);
计时器2----tick if (m_timer==nullptr) { DispatcherTimer^ m_timer = ref new DispatcherTimer(); m_timer->Tick += ref new Windows::Foundation::EventHandler<Platform::Object^>(this, &ReadPage::DispatcherTimer_Tick); TimeSpan ts; ts.Duration=1*10000;//0.0001s m_timer->Interval = ts; m_timer->Start(); } else { m_timer->Start(); } void ReadPage::DispatcherTimer_Tick(Platform::Object^ sender, Platform::Object^ e) { //在时间内做的事 }