一、安装pygame,https://blog.csdn.net/qq_36045385/article/details/81269622
二、效果图
三、源码,下载地址链接:https://pan.baidu.com/s/1XwSfOIL1_ZbGYP8iX5-hSQ 密码:xbpu
#encoding=utf-8
import pygame
import time
import random
from pygame.locals import *
class Base(object):
def __init__(self,x,y,imageName):
self.x=x
self.y=y
self.imageName=imageName
self.image = pygame.image.load(self.imageName).convert()
def display(self):
screen.blit(self.image,(self.x,self.y))
class Plane(Base):
def __init__(self, screen ,x,y,imageName,planeName):
Base.__init__(self,x,y,imageName)
self.screen=screen
self.bulletList = []
self.planeName = planeName
def display(self):
Base.display(self)
class EnemyPlane(Plane):
def __init__(self,screen):
Plane.__init__(self,screen,0,0,"./feiji/enemy-3.gif","Enemy")
self.directioin = "right" # right表示向右 left表示向左
self.speed = random.randint(1, 5)
def move(self):
if self.directioin == "right":
self.x += self.speed
elif self.directioin == "left":
self.x -= self.speed
# 到达另外一个边界时,需要反转方向
if self.x > 480:
self.directioin = "left"
elif self.x < 0:
self.directioin = "right"
def shoot(self):
shootFlagList = [2, 6]
shootFlag = random.randint(1, 100)
if shootFlag in shootFlagList:
self.bulletList.append(Bullet(self.screen, self.planeName, self.x, self.y))
#print("x:%d,y:%d"%(self.x, self.y))
def display(self):
Plane.display(self)
#print(self.bulletList)
for bullett in self.bulletList:
if bullett.y<=700:
bullett.display()
bullett.move()
global hero
# 以中点为心
if ((bullett.x - hero.x - 40) ** 2 + (bullett.y - hero.y - 40) ** 2) ** 0.5 < 40 and bullett.baozhaflag==0:
bullett.baozhaflag = 1
global score
if score>20:
score-=20
else :
score=0
global flagg
flagg = 1
print(hero.x, hero.y)
imageName = "./feiji/hero_blowup_n3.gif"
im = hero.image
hero.image = pygame.image.load(imageName).convert()
print("END")
else :
self.bulletList.remove(bullett)
class playerPlane(Plane):
def __init__(self,screen):
Plane.__init__(self,screen,230,600,"./feiji/hero.gif","player")
self.speed = 20
def display(self):
Plane.display(self)
#print(self.bulletList)
for bullett in self.bulletList:
if bullett.y>=0:
bullett.display()
bullett.move()
global enemy
if ((enemy.x + 40-bullett.x ) ** 2 + ( enemy.y + 80-bullett.y) ** 2) ** 0.5 < 40 and bullett.baozhaflag==0:
bullett.baozhaflag=1
global escore
if escore>0:
escore-=20
global flagge
flagge = 1
print(enemy.x, enemy.y)
imageName = "./feiji/enemy2_down1.gif"
im = enemy.image
enemy.image = pygame.image.load(imageName).convert()
print("END")
else :
self.bulletList.remove(bullett)
def moveRight(self):
if self.x >= 0 and self.x <= 420:
self.x += self.speed
def moveLeft(self):
if self.x <= 480 and self.x >= 20:
self.x -= self.speed
def sheBullet(self):
bui = Bullet(self.screen, "player",self.x+40,self.y-4)
self.bulletList.append(bui)
#导弹类
class Bullet(Base):
def __init__(self,screen,bulletName,x,y):
self.bulletName=bulletName
imageName1 = "./feiji/bullet-1.gif"
self.baozhaflag=0
if bulletName=="player":
imageName1="./feiji/bullet-3.gif"
Base.__init__(self, x, y, imageName1)
def move(self):
if self.bulletName=="player":
self.y -= 2
else :
self.y+=2
def display(self):
Base.display(self)
if __name__==\'__main__\':
score=200
escore=100
#1.创建一个窗口
screen = pygame.display.set_mode((480,700),0,32)
#2.创建一个图片
background=pygame.image.load("./feiji/background.png").convert()
color_red = (255, 0, 0)
color_green = (0, 255, 0)
color_blue = (0, 0, 255)
print(pygame.font.get_fonts())
pygame.font.init()
#font = pygame.font.SysFont(None, 48)
# 使用系统字体
fontObj3 = pygame.font.SysFont(\'arial\', 20)
# 加粗
fontObj3.set_bold(True)
# 斜体
fontObj3.set_italic(True)
# 文字具有蓝色背景
textSurfaceObj3 = fontObj3.render("敌方血量:"+str(score), True, color_red, color_blue)
textRectObj3 = textSurfaceObj3.get_rect()
textRectObj3.center = (60, 510)
# 文字具有蓝色背景
textSurfaceObj2 = fontObj3.render("我方血量:" + str(escore), True, color_red, color_blue)
textRectObj2 = textSurfaceObj2.get_rect()
textRectObj2.center = (60, 10)
#创建玩家飞机
#hero = pygame.image.load("./feiji/hero.gif").convert()
global flagg
flagg=0
flagge=0
global hero
hero=playerPlane(screen)
global enemy
enemy = EnemyPlane(screen)
#3.图片到背景去
imm = hero.image
imme=enemy.image
while True:
screen.blit(background,(0,0))
textSurfaceObj3 = fontObj3.render("Me :"+str(score), True, color_red, color_blue)
textRectObj3 = textSurfaceObj3.get_rect()
textRectObj3.center = (60, 510)
# 文字具有蓝色背景
textSurfaceObj2 = fontObj3.render("Enemy :" + str(escore), True, color_red, color_blue)
textRectObj2 = textSurfaceObj2.get_rect()
textRectObj2.center = (60, 10)
screen.blit(textSurfaceObj3, textRectObj3)
screen.blit(textSurfaceObj2, textRectObj2)
#screen.blit(hero, (x, 600))
#hero.display()
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print(\'left\')
hero.moveLeft()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print(\'right\')
hero.moveRight()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print(\'space\')
hero.sheBullet()
# 更新需要显示的内容
hero.display()
if flagg==1:
hero.image=imm
flagg=0
# 让敌机自己移动以及发射子弹
enemy.move()
enemy.shoot()
enemy.display()
if flagge==1:
enemy.image=imme
flsgge=0
pygame.display.update()
time.sleep(0.01)