fanyanzhao

先看下效果图:

这里是用canvas技术绘制,通过toDataURL方法将canvas画布转换成图片base64地址。

注明:vue框架开发,以下是html部分

<div class="get_code" @click="drawCode(\'\')" id="code">
                    <canvas width="100" height="40" id="verifyCanvas"></canvas>
                    <img id="code_img">
                </div>      

nums: ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0",
\'A\', \'B\', \'C\', \'D\', \'E\', \'F\', \'G\', \'H\', \'I\', \'J\', \'K\', \'L\', \'M\', \'N\', \'O\', \'P\', \'Q\', \'R\', \'S\', \'T\', \'U\', \'V\', \'W\', \'X\', \'Y\', \'Z\',
\'a\', \'b\', \'c\', \'d\', \'e\', \'f\', \'g\', \'h\', \'i\', \'j\', \'k\', \'l\', \'m\', \'n\', \'o\', \'p\', \'q\', \'r\', \'s\', \'t\', \'u\', \'v\', \'w\', \'x\', \'y\', \'z\'
],

// 绘制验证码
//代码中this指向vue的实例化对象
drawCode(str) { document.getElementById(\'verifyCanvas\').remove();//每次更新验证码都要移除canvas,然后再进行重绘 var box = document.getElementById("code"); var p1 = document.getElementById("code_img"); var p0 = document.createElement(\'canvas\');//创建canvas节点 p0.id = \'verifyCanvas\';//定义canvas id box.insertBefore(p0, p1);//将canvas节点插入到img节点前面 p0.width = 100;//设置画布宽度 p0.height = 40;//设置画布高度 var canvas = document.getElementById("verifyCanvas"); //获取HTML端画布 var context = canvas.getContext("2d"); //获取画布2D上下文环境 context.fillStyle = "#fff"; //画布填充色 context.fillRect(0, 0, canvas.width, canvas.height); //清空画布 context.fillStyle = "#800000"; //设置字体颜色 context.font = "25px Arial"; //设置字体 var rand = new Array(); var x = new Array(); var y = new Array(); for(var i = 0; i < 4; i++) { rand.push(rand[i]); rand[i] = this.nums[Math.floor(Math.random() * this.nums.length)];//在数组中随机取一个值 x[i] = i * 20 + 10; y[i] = Math.random() * 20 + 20; context.fillText(rand[i], x[i], y[i]);//设置文本在画布中显示的位置 } this.str = rand.join(\'\').toUpperCase();//将验证码的值中小写字母转为大写 //画3条随机线 for(var i = 0; i < 3; i++) { this.drawline(canvas, context); } // 画30个随机点 for(var i = 0; i < 30; i++) { this.drawDot(canvas, context); } this.convertCanvasToImage(canvas); return this.str; }, // 随机线 drawline(canvas, context) { context.moveTo(Math.floor(Math.random() * canvas.width), Math.floor(Math.random() * canvas.height)); //随机线的起点x坐标是画布x坐标0位置,y坐标是画布高度的随机数 context.lineTo(Math.floor(Math.random() * canvas.width), Math.floor(Math.random() * canvas.height)); //随机线的终点x坐标是画布宽度,y坐标是画布高度的随机数 context.lineWidth = 0.5; //随机线宽 context.strokeStyle = \'rgba(50,50,50,0.3)\'; //随机线描边属性 context.stroke(); //描边,即起点描到终点 }, // 随机点(所谓画点其实就是画1px像素的线,方法不再赘述) drawDot(canvas, context) { var px = Math.floor(Math.random() * canvas.width); var py = Math.floor(Math.random() * canvas.height); context.moveTo(px, py); context.lineTo(px + 1, py + 1); context.lineWidth = 0.2; context.stroke(); }, // 绘制图片 convertCanvasToImage(canvas) { document.getElementById("verifyCanvas").style.display = "none"; var image = document.getElementById("code_img"); image.src = canvas.toDataURL("image/png");//画布转成图片地址 return image;//返回图片对象

}

分类:

技术点:

相关文章: