cther

网页版WebRTC多人聊天Demo

网页版WebRTC多人聊天Demo
本文基于Codelabstep7,在其基础上作简单修改,使其支持多人视频通讯,本文暂时只支持星状结构三人聊天,多人聊天可以在基础上扩展,原理相同。
.源码分析
该工程包括三个文件:server.jsmain.jsindex.html
1.server.js
if (numClients == 0){
            socket.join(room);
            socket.emit(\'created\', room);
        } else if (numClients == 1) {
            io.sockets.in(room).emit(\'join\', room);
            socket.join(room);
            socket.emit(\'joined\', room);
        } else { // max two clients
            socket.emit(\'full\', room);
        }
        socket.emit(\'emit(): client \' + socket.id + \' joined room \' + room);
        socket.broadcast.emit(\'broadcast(): client \' + socket.id + \' joined room \' + room);
后台服务代码,负责异步消息通讯。当有新用户加入房间时,向客户端发送消息,客户端接收到消息后作相应的处理。
2.index.html
网站主页,包括两块视频区域和文本区域。

<!DOCTYPE html>
<html>
<head>

<meta name=\'keywords\' content=\'WebRTC, HTML5, JavaScript\' />
<meta name=\'description\' content=\'WebRTC Reference App\' />
<meta name=\'viewport\' content=\'width=device-width,initial-scale=1,minimum-scale=1,maximum-scale=1\'>

<base target=\'_blank\'>

<title>WebRTC client</title>

<link rel=\'stylesheet\' href=\'css/main.css\' /> 

</head>

<body>

<div id=\'container\' class=\'main\' >

  <div id=\'videos\' class=\'videos\'>
    <video id=\'localVideo\' class=\'localVideo\' autoplay muted></video>
    <video id=\'remoteVideo\' class=\'remoteVideo\' autoplay></video>
  </div>
 
  <div id=\'textareas\'>
        <textarea id="dataChannelSend" disabled placeholder="Press Start, enter some text, then press Send."></textarea>
        <textarea id="dataChannelReceive" disabled></textarea>
    </div>

  <button id="sendButton" disabled>Send</button>

</div>

<script src=\'/socket.io/socket.io.js\'></script>
<script src=\'js/lib/adapter.js\'></script>
<script src=\'js/main.js\'></script>

</body>
</html>
3.main.js
核心代码区域,包括房间的创建,RTCPeerConnection创建和两点间的视频通话。
3.1消息处理
socket.on(\'created\', function (room){
  console.log(\'Created room \' + room);
  isInitiator = true;
});

socket.on(\'full\', function (room){
  console.log(\'Room \' + room + \' is full\');
});

socket.on(\'join\', function (room){
  console.log(\'Another peer made a request to join room \' + room);
  console.log(\'This peer is the initiator of room \' + room + \'!\');
  isChannelReady = true;
});

socket.on(\'joined\', function (room){
  console.log(\'This peer has joined room \' + room);
  isChannelReady = true;
});

socket.on(\'message\', function (message){
  console.log(\'Received message:\', message);
  if (message === \'got user media\') {
      maybeStart();
  } else if (message.type === \'offer\') {
    if (!isInitiator && !isStarted) {
      maybeStart();
    }
    pc.setRemoteDescription(new RTCSessionDescription(message));
    doAnswer();
  } else if (message.type === \'answer\' && isStarted) {
    pc.setRemoteDescription(new RTCSessionDescription(message));
  } else if (message.type === \'candidate\' && isStarted) {
    var candidate = new RTCIceCandidate({sdpMLineIndex:message.label,
      candidate:message.candidate});
    pc.addIceCandidate(candidate);
  } else if (message === \'bye\' && isStarted) {
    handleRemoteHangup();
  }
});

3.2peerconnection创建和通讯
function createPeerConnection() {
  try {
    pc = new RTCPeerConnection(pc_config, pc_constraints);
    pc.onicecandidate = handleIceCandidate;
    console.log(\'Created RTCPeerConnnection with:\n\' +
      \'  config: \\'\' + JSON.stringify(pc_config) + \'\\';\n\' +
      \'  constraints: \\'\' + JSON.stringify(pc_constraints) + \'\\'.\');
  } catch (e) {
    console.log(\'Failed to create PeerConnection, exception: \' + e.message);
    alert(\'Cannot create RTCPeerConnection object.\');
      return;
  }
  pc.onaddstream = handleRemoteStreamAdded;
  pc.onremovestream = handleRemoteStreamRemoved;

  if (isInitiator) {
    try {
      // Reliable Data Channels not yet supported in Chrome
      sendChannel = pc.createDataChannel("sendDataChannel",
        {reliable: false});
      sendChannel.onmessage = handleMessage;
      trace(\'Created send data channel\');
    } catch (e) {
      alert(\'Failed to create data channel. \' +
            \'You need Chrome M25 or later with RtpDataChannel enabled\');
      trace(\'createDataChannel() failed with exception: \' + e.message);
    }
    sendChannel.onopen = handleSendChannelStateChange;
    sendChannel.onclose = handleSendChannelStateChange;
    console.log(\'....................this is  a initiator = true....................\');
  } else {
    pc.ondatachannel = gotReceiveChannel;
    console.log(\'....................this is not a initiator = false....................\');
  }
}

3.3 视频源的输出展现

function handleRemoteStreamAdded(event) {
  console.log(\'Remote stream added.\');
 // reattachMediaStream(miniVideo, localVideo);
  attachMediaStream(remoteVideo, event.stream);
  remoteStream = event.stream;
//  waitForRemoteVideo();
}

.
简单工作流程介绍与修改思路

1. 工作过程如下:

1.1.浏览器A访问主页,允许访问摄像头音频设备,server接收到\'create or join\'消息,计算此时连接到服务器的客户端数量,此时数量为0,则向客户端发送\'created\'消息。
1.2.浏览器A接收到\'created\'消息,将isInitiator设为true,该值为true表示该客户断是peerconnection的发起者。
1.3.浏览器B访问主页,允许访问摄像头音频设备,server接收到\'create or join\'消息,计算此时连接到服务器的客户端数量,此时数量为1,则向客户端发送joinjoined消息。
1.4.浏览器A和浏览器B都接收到joinjoined消息,设置isChannelReady=true,表示此时准备好建立连接。浏览器A发起peerconnection连接doCall,浏览器B回应peerconnection连接doAnswer,AB建立P2P连接。
1.5.AB分别将来自本地和远端的视频stream显示在页面上。
注意:浏览器A和浏览器B都接受来自server相同的消息,而两者在接收到相同的消息后的处理却不一样(main.js代码是一样的),一个是发起者,一个是应答者。可以使用状态机来理解,程序所处状态不一样,虽然接收到相同的命令,但可以做出不同的处理(通过isInitiator变量区分不同的状态)。

2.三人聊天室的实现
简单起见,我们暂时先实现三人视频通讯,使用星状结构。下面是修改思路:
a.AB以及建立连接,此时如C加入,可以将AC建立连接,同时保持AB之前的连接。此时,A能看到BC,而BC只能看到A
b.如果A B C三者需要互相看到,则需要AB的视频传给C,并将C的视频传给B

本文暂时只实现AB通讯,AC通讯,BC之间不能通讯。下面是具体的代码修改步骤:
2.1server.js

if (numClients == 0){
            socket.join(room);
            socket.emit(\'created\', room);
        } else if (numClients <=2 ) { //第三个用户加入后仍然发送join joined消息
            io.sockets.in(room).emit(\'join\', room);
            socket.join(room);
            socket.emit(\'joined\', room);
        } else { // max two clients
            socket.emit(\'full\', room);
        }

2.2index.html
可以采用动态方式添加,这里简单起见直接增加一路视频实现块。
<div id=\'videos\' class=\'videos\'>
    <video id=\'localVideo\' class=\'localVideo\' autoplay muted></video> //本地视频 A
  </div>
  <div >
    <video id=\'remoteVideo\' class=\'remoteVideo\' autoplay></video>// remote视频B
  </div>
  <div >
    <video id=\'remoteVideo2\' class=\'remoteVideo2\' autoplay></video> //remote视频c
  </div>

2.3 main.js
   a.增加一个全局变量isPeerEstablished
用来表示该客户端是否已经创建了PeerConnectionisPeerEstablishedisInitiator两者可以区分发起者和应答者,因为具有超过2个客户端,所以必须使用isPeerEstablished来选择尚未创建连接的客户端作为应答者。
     var isPeerEstablished=false;
   b.处理message机制修改
在判断条件里面加入(!isPeerEstablished||isInitiator)表示尚未创建链接C和发起者A才会执行peerconnection。保证新加入者CA创建链接,同时保持AB的连接。
socket.on(\'message\', function (message){
  console.log(\'Received message:\', message);
  if (message === \'got user media\'&&(!isPeerEstablished||isInitiator)) {
    maybeStart();
  } else if (message.type === \'offer\'&&(!isPeerEstablished||isInitiator)) {    
    if (!isInitiator && !isStarted) {     
      maybeStart();
    }
    pc.setRemoteDescription(new RTCSessionDescription(message));
    doAnswer();
  } else if (message.type === \'answer\' && isStarted&&(!isPeerEstablished||isInitiator)) {
    pc.setRemoteDescription(new RTCSessionDescription(message));
  } else if (message.type === \'candidate\' && isStarted&&(!isPeerEstablished||isInitiator)) {
    var candidate = new RTCIceCandidate({sdpMLineIndex:message.label,
      candidate:message.candidate});
    pc.addIceCandidate(candidate);
  } else if (message === \'bye\' && isStarted) {      
    handleRemoteHangup();
  }
});

c.视频流展现

如果isInitiatorisPeerEstablished都为true,说明此时AB已经建立链接。此时,应该将新的视频流显示在remoteVideo2中。其他情况将视频流展示在remoteVideo中。
function handleRemoteStreamAdded(event) {
  console.log(\'Remote stream added.\');
  
 // reattachMediaStream(miniVideo, localVideo);
if(isInitiator&&isPeerEstablished){
  attachMediaStream(remoteVideo2, event.stream);
  remoteStream2 = event.stream;
}else{
  attachMediaStream(remoteVideo, event.stream);
  remoteStream = event.stream;
}
isPeerEstablished=true;
//  waitForRemoteVideo();
}

d.其他两处修改

var remoteVideo2 = document.querySelector(\'#remoteVideo2\');

......


function handleRemoteHangup() {
  console.log(\'Session terminated.\');
  stop();
  //isInitiator = false;  //总是保持A的发起者角色


}
三人聊天效果图:


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