uid vfx
制作VFX Artists的主要挑战之一是制作良好且可靠的活页簿纹理表。 我们刚刚发布了Image Sequencer作为实验功能。 该工具是创作优化的纹理表的基础,但是我们计划在将来对其进行改进,以生成其他基于运动的VFX纹理。 (One of the major production challenges for VFX Artists lies in making good and reliable flipbook texture sheets. We just released our Image Sequencer as an experimental feature. This tool is a base for authoring optimized texture sheets, but we plan to improve it in the future to generate other motion-based VFX textures.)
This tool packs up a full in-engine toolchain for flipbook texture sheet authoring. It relies on Image Sequences which are Editor-Only assets containing references to input frames, a set of settings for processing image sequences, and export parameters to output one or more texture files.
该工具打包了一个完整的引擎内工具链,可用于翻书纹理纸的创作。 它依赖于“图像序列”,它们是“仅编辑器”资产,包含对输入帧的引用,一组用于处理图像序列的设置以及用于输出一个或多个纹理文件的导出参数。
工作流加速器 (A Workflow Accelerator)
In the Realtime VFX industry, the common basic workflow for texture sheets involves the use of successive tools (AfterEffects, Photoshop, scripts, …) and produces large amounts of intermediate data. This slows down iteration time dramatically as the users have to switch between software, export then re-import their data, and do the same set-ups multiple times.
在实时VFX行业中,纹理表的通用基本工作流程涉及使用连续工具(AfterEffects,Photoshop,脚本等),并产生大量中间数据。 由于用户必须在软件之间进行切换,导出然后重新导入他们的数据并多次进行相同的设置,因此这大大降低了迭代时间。
In the Image Sequencer, we reduced the workflow to the simplest: you import your texture sequences directly in Unity, create an Image Sequence Asset, and simply drag & drop the folder containing your sequence in the Image Sequencer window. Then you can start assemble and export your flipbook texture sheet.
在Image Sequencer中,我们将工作流程简化为最简单的过程: 直接在Unity中导入纹理序列,创建Image Sequence Asset,然后在Image Sequencer窗口中简单地拖放包含序列的文件夹。 然后,您可以开始组装并导出您的活动簿纹理表。
Then, your pipeline is set! Once you’ve exported, you can make changes and re-export very quickly.
然后,设置您的管道! 导出后,您可以进行更改并快速重新导出。
特征 (Features)
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Instant preview of all changes
即时预览所有更改
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One-click export update
一键导出更新
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Retime and change length, acceleration and dynamics of your sequence
重新计时并更改序列的长度,加速度和动态
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Create looping sequences and adjust synchro points in a few clicks.
单击几下即可创建循环序列并调整同步点。
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Remove background color and restore true smoke/fire color
去除背景色并恢复真实的烟雾/火焰色
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Crop, fix borders and ensure consistent size.
裁剪,固定边界并确保大小一致。
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Adjust color correction, remap from gradients.
调整色彩校正,从渐变重新映射。
Currently we have features for the 90% most common cases, but we plan to improve it over time.
目前,我们为90%的最常见情况提供了功能,但我们计划随着时间的推移对其进行改进。
下载并开始使用! (Download and Get Started!)
If you are interested in testing this tool, please join the experimental forum section and start downloading the package.
如果您有兴趣测试此工具,请加入“ 实验论坛”部分 并开始下载软件包。
The Image Sequencer comes in two flavours:
图像序列发生器有两种口味:
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One package with the editor only.
一个包,仅包含编辑器。
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One larger package with editor, templates and source assets*
一个更大的软件包,其中包含编辑器,模板和源资产*
* We released these assets under Creative Commons Zero license, so you can use them in your projects!
*我们根据 知识共享零 许可证 发布了这些资产 ,因此您可以在项目中使用它们!
We also advise you taking a look at the documentation of the Image Sequencer.
我们还建议您阅读 Image Sequencer 的 文档 。
翻译自: https://blogs.unity3d.com/2016/11/09/experimental-feature-vfx-toolbox-image-sequencer/
uid vfx