Hi guys.

嗨,大家好。

I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I posted to a Danish gamedev forum in the first years of Unity. Thought I should share these:

当我发现在Unity成立之初发布到丹麦gamedev论坛上的图像的备份副本时,我正浏览一些位于硬盘驱动器上尘土飞扬的旧文件夹。 以为我应该分享这些:

从过去爆炸

Unity 0.2 (or thereabouts)

Unity 0.2(或其附近)

This is Unity running in what I believe to be OS X 10.0 – it’s a game Joachim and I made together over a weekend when I visited him while he was still living with his parents. The funny thing is both seeing how much has changed, but also how little: we got ShaderLab in bottom left, Hierarchy view, Project (called Library back then) and the inspector top-right. What did we actually do during all those years? (and yes, that is python gamecode scripts you can see in the Library – this was before we switched to Mono)

这是Unity在我认为是OS X 10.0的系统上运行-这是Joachim和我在一个周末(他仍与父母住在一起时拜访他)一起制作的游戏。 有趣的是,既看到有多少更改,又看到了很少更改:我们在左下角看到了ShaderLab,在“层次结构”视图中,看到了Project(在当时称为“库”)在右上方是检查器。 这些年来我们实际上做了什么? (是的,那是您可以在库中看到的python游戏代码脚本–这是在我们切换到Mono之前的)

I modelled the Apache – l33t gfx skillz, no?

我为Apache – 33t gfx skillz建模,不是吗?

Fast forward 1-2 years:

快进1-2年:

从过去爆炸

Here we have a weekend game we did in a somewhat later Unity. Don’t know why I put it here – I just always liked it, I guess.

在这里,我们有一个周末的游戏,我们在后来的Unity中做了。 不知道为什么把它放在这里–我猜我一直都很喜欢。

Over & out \n

一遍又一遍\ n

翻译自: https://blogs.unity3d.com/2009/04/20/blast-from-the-past/

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