vfx 渲染_现在可用:使用VFX图形和高清渲染管线的太空飞船演示项目

vfx 渲染

Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and effects.

去年,在Unite LA,我们发布了一个 视频, 展示了全新的视觉效果图, 该 视频 通过使用Unity 2018.3进行的第一人称视角游戏演练进行了展示。 该演示是使用“高清渲染管线”渲染的,并展示了高清素材资源,照明和效果。

This year, Visual Effect Graph will come out of preview with Unity 2019.3. In order to explore how this project was made, we upgraded the effects to take full advantage of the latest features and released and documented the Spaceship demo project. You can already download, open and learn from it, starting today, using Unity 2019.2.

今年,Visual Effect Graph将在Unity 2019.3。中脱颖而出。 为了探索该项目的制作方式,我们 升级了效果以充分利用最新功能, 并发布并记录了太空飞船演示项目。 从今天开始,您就可以使用Unity 2019.2。下载,打开并从中学习。

Watch the video of the Spaceship demo.

观看太空飞船演示的视频

演示地址

用爱(和Unity)制作的Triple-A游戏特效 (Triple-A Game VFX, made with love (and Unity))

 All effects from the Spaceship Demo are made using Visual Effect Graph, from simple environmental VFX to more complex Augmented Reality and Holographic UI, HUD, to a gorgeous Reactor Core effect. Here are some eye-candy screenshots of the environments and effects you will encounter in the demo.

太空飞船演示中的所有效果都是使用 视觉效果图制作的 ,从简单的环境VFX到更复杂的增强现实和全息UI(HUD),再到华丽的Reactor Core效果。 这是您在演示中会遇到的环境和效果的令人眼花dy乱的屏幕截图。

为生产而创作 (Authored for production)

The spaceship demo features many effects during its walkthrough. All these effects have been authored and optimized in-game production conditions with performance in mind, targeting 33.3 ms (30 fps) on Playstation 4 (base) at 1080p. All the effects are taking advantage of the many optimization settings we implemented in Visual Effect Graph and High Definition Render Pipeline.

太空飞船演示在演练过程中具有许多效果。 所有这些效果都是在创作和优化游戏制作条件的过程中考虑到性能的,在1080p的Playstation 4(基本)上目标为33.3毫秒(30 fps)。 所有效果都利用了我们在 视觉效果图高清渲染管线中 实现的许多优化设置 。

Half-Resolution Translucent Rendering renders selected transparent particles at a lower resolution, increasing rendering performance by 4 (at the expense of little blurriness in some rare cases). We used it mostly for big, lit particles that are present in the foreground as their texel/pixel ratio is rather low, the loss in resolution is not noticeable at all.

半分辨率半透明渲染 以较低的分辨率渲染选定的透明粒子,从而将渲染性能提高了4 (以在某些罕见情况下几乎没有模糊性为代价)。 我们主要将其用于前景中存在的大而明亮的粒子,因为它们的纹素/像素比很低,分辨率的损失一点也不明显。

Octagon Particles is an optimization of quad particles and enable the corners of the particles to be cropped.  where the pixels are often found transparent (invisible cost). Particle corners are often transparent, but the overlapping of these transparent areas result in unnecessary calculations. Cropping out these sections can optimize the scene up to 25% in situations where there is lots of overdraw. There is also the benefit of reducing the resolution of the translucent sections when they can’t be cropped away.

八边形粒子 是对四边形粒子的优化,可以裁剪粒子的角。 通常会发现像素是透明的(看不见的成本)。 粒子角通常是透明的,但是这些透明区域的重叠导致不必要的计算。 在存在大量透支的情况下,裁剪这些部分可以使场景优化高达25%。 当无法切掉半透明部分时,还有一个好处是降低其分辨率。

Simplified Lighting model: Simple Lit for HD Render Pipeline enables disabling properties of the BRDF – Diffuse Lighting, Specular Lighting, Shadow and Cookie Reception, and Ambient Lighting. By selecting only the features you want to see, you can decrease the lighting computation cost to close to none. For instance, particles can be lit using only Light Probes by selecting a Simple Lit Translucent Model, then disabling everything except ambient lighting. This optimization was chosen for many environment effects that did not require a lot of high-frequency lighting.

简化的照明模型 :HD渲染管线的简单点亮功能可禁用BRDF的属性-漫射照明,镜面照明,阴影和Cookie接收以及环境照明。 通过仅选择要查看的功能,可以将照明计算成本降低到几乎没有。 例如,可以通过选择“简单点亮半透明模型”,然后禁用除环境照明之外的所有内容,仅使用“光探测器”来照明粒子。 选择此优化的原因是不需要很多高频照明的许多环境效果。

下载项目 (Downloading the Project)

In order to access this project, you will first need the brand-new Unity 2019.2 Editor. You can easily install it in the Unity Hub App by clicking the Installs Tab, clicking the Add button, then selecting Unity 2019.2.0f1 (or newer versions).

为了访问此项目,您首先需要全新的Unity 2019.2编辑器。 您可以 通过单击“安装”选项卡,单击“添加”按钮,然后选择 Unity 2019.2.0f1 (或更高版本) , 轻松地将其安装在 Unity Hub应用程序中

Then, you will need to go to the Spaceship Demo page on Github to get the project files. Once on this page, you can clone the project by clicking the “Clone or Download” button, then clicking “Open in Desktop” if you have the Github Desktop app installed. Or, you can use the address above to clone it in another git client.

然后,您需要转到 Github上Spaceship Demo页面 以获取项目文件。 进入此页面后,您可以通过以下方式克隆项目:单击“ 克隆或下载” 按钮,然后如果安装了Github Desktop应用程序,则单击“在桌面中打开”。 或者,您可以使用上面的地址将其克隆到另一个git客户端中。

替代方法(无Git): (Alternate Method (without Git):)

If you do not wish to use git to download the project, you can go to the Releases page and select any release to download the zip file from the release’s title “(Download Project File here).”

如果您不想使用git下载项目,则可以转到 Releases页面 并选择任何版本以 从版本标题“( 在此处下载项目文件)”中 下载 zip 文件

Do not download the other SourceCode zip or tar.gz files. The project uses git LFS and these archives will not include binary data. If you download a project from this page, please make sure that you have an updated editor.

不要 下载其他SourceCode zip或tar.gz文件。 该项目使用git LFS,这些归档文件将不包含二进制数据。 如果从此页面下载项目,请确保您具有更新的编辑器。

Once downloaded, you need to unzip the project files into the folder of your choice. Then, you are good to go!

下载后,您需要将项目文件解压缩到您选择的文件夹中。 然后,你很好!

下载Windows独立可玩版本 (Downloading a Windows Standalone Playable Build)

We also built playable binaries for the demo if you want to run it on your PC. You can download it using this link. For updated binaries, you can also go to the Releases Page of the Github Project in order to find newer, standalone builds.

如果您想在PC上运行演示,我们还为演示构建了可播放的二进制文件。 您可以使用 此链接 下载它 。 对于更新的二进制文件,您还可以转到 Github项目 的 Releases页面 ,以查找更新的独立版本。

The demo should run around 30fps at 1080p on a mid-range gaming-grade PC with the following specifications:

该演示应在具有以下规格的中档游戏级PC上以1080p的速度以30fps的速度运行:

  • Processor: Intel i5 8400 / AMD Ryzen 5 2600

    处理器:Intel i5 8400 / AMD Ryzen 5 2600

  • Graphics Card: Nvidia GTX1050 / AMD RX 560

    显卡:Nvidia GTX1050 / AMD RX 560

  • 8GB RAM

    8GB RAM

打开项目并发现 (Opening the Project, and Discover)

Using Unity Hub, you can add the project in the projects Tab using the Add button and navigate to the root of the project folder. If the Unity version is not selected, you can select it using the drop-down menu. Then you will be able to load the project by clicking the project name.

使用Unity Hub,您可以使用“添加”按钮在“项目”选项卡中添加项目,并导航到项目文件夹的根目录。 如果未选择Unity版本,则可以使用下拉菜单选择它。 然后,您可以通过单击项目名称来加载项目。

Loading the project takes between 10 to 20 minutes depending on your computer’s capabilities. Once it’s done, you should end up with the editor open and displaying a Discover Spaceship Demo window.

加载项目大约需要10到20分钟,具体取决于计算机的功能。 完成后,您应该打开编辑器并显示“ 发现太空飞船演示” 窗口。

发现窗口 (Discover Window)

The Discover window is made to guide you through the project and help you find the key elements that compose the walkthrough of this 5-minute long sequence. It focuses mainly on visual effects and scripted sequences.

“发现”窗口用于指导您完成项目并帮助您找到构成此5分钟长序列的演练的关键元素。 它主要关注视觉效果和脚本序列。

Note: You can close the window at any time and reopen it using the Help/Discover Spaceship Demo menu.

注意:您可以随时关闭窗口,然后使用“ 帮助/发现太空飞船演示” 菜单 重新打开该窗口

When the project opens, the window prompts you to open either the Spaceship Demo Level or the Main Menu Scene. By clicking the corresponding Open Buttons, the editor will automatically load the Scenes in the editor. Then, the discover window will go into Discovery Mode, displaying the many points of interest that you can find in this level.

当项目打开时,窗口会提示您打开Spaceship Demo Level或Main Menu Scene。 通过单击相应的“打开”按钮,编辑器将自动将场景加载到编辑器中。 然后,发现窗口将进入发现模式,显示您可以在此级别中找到的许多兴趣点。

You can select items in the list located on the left of the window.  All of them will move the Scene View to the relevant point of view and will display useful information on the right side in order to select Game Objects and open Assets. Using this window, you will be able to find out which game objects do what, preview timelines, and open the visual effect graphs that compose every sequence.

您可以在窗口左侧的列表中选择项目。 它们都会将“场景视图”移到相关的视图,并在右侧显示有用的信息,以便选择“游戏对象”并打开“资源”。 使用此窗口,您将能够找出哪些游戏对象在做什么,预览时间线,并打开组成每个序列的视觉效果图。

还有更多! (There is still more to come!)

Visual Effect Graph will come out of preview in 2019.3 and the Spaceship demo project will be updated after the final release to run with Unity 2019.3. Stay tuned for more project updates this fall by starring or watching the repository on GitHub.

视觉效果图 将在2019.3中预览,而太空飞船演示项目将在最终版本发布后更新,以与Unity 2019.3。 请关注今年秋天的更多项目更新,方法是在GitHub上加注星标或观看该存储库。

In the meantime, feel free to join us on the forums and give us feedback about your experience with the Spaceship demo!

同时,请随时加入我们的 论坛, 并向我们​​提供有关您使用飞船演示的经验的反馈!

Join us at Unite Copenhagen to learn more about VFX Graph

加入我们的Unite Copenhagen,了解有关VFX Graph的更多信息

The next place you can meet us is at Unite Copenhagen, which takes place September 23 -26.  It’s a one-of-a-kind opportunity for you to engage with thousands of talented creators and top developers from around the world!

您可以在下一个与我们会面的 地方是9月23日至26日 在 哥本哈根 举行的 团结 大会 。 这是您与世界各地成千上万的才华横溢的创作者和顶尖开发人员互动的绝佳机会!

学习,交流,参与 (Learn, network, participate)

  • Get ahead with the latest Unity features, tips tricks, and cool reveals in dozens of tech sessions, pop-up talks, and the keynote.

    在数十个技术会议,弹出式对话和主题演讲中,获得Unity的最新功能,提示技巧和酷炫的展示,继续前进。

  • Meet industry leaders and make new friends at fun networking events and “Unite at Night” gatherings. 

    在有趣的社交活动和“夜间团结”聚会中与行业领导者见面并结交新朋友。

  • Uplevel your Unity skills and make career-advancing connections in workshops, Q&A sessions, and community events.

    提升您的Unity技能,并在研讨会,问答环节和社区活动中建立职业发展联系。

Learn more about Unite Copenhagen on our website and don’t forget to follow us on Twitter and Facebook for the latest news.

在我们的 网站 上了解有关Unite Copenhagen的更多信息 ,不要忘记在 TwitterFacebook 上关注我们以 获取最新消息。

翻译自: https://blogs.unity3d.com/2019/08/19/now-available-the-spaceship-demo-project-using-vfx-graph-and-high-definition-render-pipeline/

vfx 渲染

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