墓地:事后记录

For those who haven’t seen it, The Graveyard (from the folks at Tale of Tales) is a unique and intriguing experiment of sorts that blurs the line between artwork, games and interactive experiences. It first cropped up on the Unity Community Forums some time ago and now there is a great postmortem write up on gamasutra.com that spans ten pages. In the postmortem they walk from concept on through to completion and talk about things that went right, wrong and otherwise. For anyone using Unity or working in the interactive 3D space it should prove to be an interesting read so go give it a look!

对于那些还没看过的人来说, 《墓地》 (来自传说故事的人们)是一种独特而有趣的实验,模糊了艺术品,游戏和互动体验之间的界限。 它最早是在一段时间前在Unity社区论坛上出现的,现在gamasutra.com上有一篇很棒的事后报告 ,内容涵盖十页。 在验尸中,他们从概念一直走到完成,并谈论正确,错误和其他事情。 对于使用Unity或在交互式3D空间中工作的任何人来说,它应该被证明是有趣的一本书,所以快来看一下吧!

Postmortem: Tale of Tales’ The Graveyard

事后:传说的墓地的故事

翻译自: https://blogs.unity3d.com/2008/12/01/the-graveyard/

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