英国语言班学习资料 百度云_英国速成班培训日

英国语言班学习资料 百度云

We’re excited to announce a series of training days across the UK, running throughout the rest of the year. These workshops are a high-intensity crash course in game development using Unity, based on the hugely successful content delivered at the Unite training day in Vancouver last year, updated for 2014.

我们很高兴宣布在英国各地进行一系列的培训活动,该活动将在整个一年的余下时间进行。 这些研讨会是使用Unity开发游戏的高强度速成班,它基于去年在温哥华举行的Unite培训日 (2014 更新)上提供的极为成功的内容。

During the one-day workshop, we deliver a rapid run-through of many of Unity’s core features by putting together a game from scratch using a mixture of ready-made prefabs, re-usable components, and editor scripting. We cover asset pipeline, level construction, physics, animated characters, cameras, weapons, enemy AI and particle effects. The workshops are classroom-style, so bring your own laptop, follow along as we go, and take home your own finished game at the end of the day!

在为期一天的研讨会中,我们使用现成的预制件,可重复使用的组件和编辑器脚本从零开始将游戏整合在一起,从而快速介绍了Unity的许多核心功能。 我们涵盖资产流水线,关卡构造,物理,动画角色,相机,武器,敌方AI和粒子效果。 这些讲习班是教室式的,因此请带上自己的笔记本电脑,跟着我们走,并在一天结束时带回自己的成品游戏!

演示地址

We kick off during Develop conference next month in July, with a special workshop in our Brighton office and will be touring the country leaving a trail of powered-up game developers in our wake. If you’re in the UK and want a serious boost to your Unity skills, check the dates below.

我们将于7月在下个月的开发会议期间开幕,并在我们位于布莱顿的办公室举行特别研讨会,并将在该国巡回演出,在此之后,我们会留下许多充满活力的游戏开发人员。 如果您在英国,想要大幅提高Unity技能,请查看以下日期。

The standard ticket price is €199 + VAT. We have early-bird discounts on most dates available, but ending soon.

标准票价为199欧元+增值税。 我们提供大多数日期的早鸟优惠,但很快就会结束

Some venues and dates are still to be finalised, and we will be updating the details below on this post as these are locked down. 

一些地点和日期仍有待确定,由于这些地点和地点已被锁定,我们将在下面更新以下详细信息。

  • Tues 8th July, Unity Office, Brighton (During Develop conference)

    7月8日,星期二,布赖顿Unity办公室(开发期间)
  • Fri 8th Aug, Manchester (Manchester University)

    8月8日,星期五,曼彻斯特(曼彻斯特大学)
  • Fri 12th Sep, Lincoln (Lincoln University, coinciding with the GameOn Festival)

    9月12日,星期五,林肯(林肯大学,与GameOn音乐节同时举行)
  • Weds 24th Sep, London, near Earls Court (coinciding with Eurogame Expo)

    9月24日,星期三,伦敦,靠近伯爵府(与Eurogame Expo同期)
  • Tue 30th Sep, Exeter (Exeter University)

    9月30日,星期二,埃克塞特(埃克塞特大学)
  • Weds 8th Oct, Bath (location TBC)

    10月8日,星期三,巴斯(地址待定)
  • Sept/Oct, Bristol (date & location TBC)

    9月/ 10月,布里斯托(日期和地点待定)
  • Tues 21st Oct, Cambridge (Provisional Date – TBC, Anglia Ruskin University)

    10月21日,星期二,剑桥(暂定日期– TBC,安格利亚·鲁斯金大学)
  • Thurs 23rd  Oct, Cardiff (Cardiff University)

    10月23日,星期四,加的夫(加的夫大学)
  • Tue 11th Nov, London, (Near ExCeL Centre, coinciding with Apps World Europe conference)

    11月11日,星期二,伦敦,(在ExCeL中心附近,与Apps World Europe会议一致)
  • Weds 26th Nov, Leeds (Leeds University)

    11月26日,星期三,利兹(利兹大学)
  • Thurs 27th Nov, Middlesbrough (Provisional Date – TBC, Middlesbrough University)

    11月27日,星期四,米德尔斯堡(暂定日期–米德尔斯堡大学待定)
  • Weds 10th Dec, Portsmouth (Provisional Date – TBC, Portsmouth University)

    12月10日,星期三,朴次茅斯(暂定日期–朴次茅斯大学待定)
  • Weds 17th Dec, Bournemouth (Provisional Date – TBC, Bournemouth University)

    12月17日,星期三,伯恩茅斯(临时约会–伯恩茅斯大学,待定)

We are hoping to add dates in Scotland early next year.

我们希望明年年初在苏格兰添加日期。

Feel free to ask questions in the comments section below.

随时在下面的评论部分中提问。

For more information about our early-bird discount prices or for booking tickets, get in touch at [email protected]

有关我们的早鸟折扣价或预订机票的更多信息,请通过[email protected]与我们联系。

EDIT:

编辑:

Due to so many people asking for more detail about what’s included in the course and the appropriate skill level, here’s a quick summary: The training day covers a full-spectrum of Unity features, tied together into a game that everyone can build during the day. Throughout the course of the day we cover:

由于有太多人要求提供有关课程内容和适当技能水平的更多详细信息,因此这里有一个简短的摘要:培训日涵盖了全功能的Unity功能,这些功能捆绑在一起,每个人都可以在一天中制作。 在一天的整个过程中,我们涵盖:

  • Editor overview and pro tips for getting around in Unity, including scene navigation, shortcuts and hotkeys and oft-overlooked gizmos and buttons.

    编辑器概述和Unity中的专业提示,包括场景导航,快捷方式和热键以及经常被忽略的小控件和按钮。
  • Pipeline and Workflow, including importing models, textures, materials, sounds, animations, and pre-made Unity packages.

    管道和工作流程,包括导入模型,纹理,材质,声音,动画和预制的Unity包。
  • Level design in Unity, using snap-together prefabs and custom editor scripts to auto-place prefabs and speed up workflow.

    使用统一的预制件和自定义编辑器脚本在Unity中进行关卡设计,以自动放置预制件并加快工作流程。
  • Basic physics, including colliders, rigidbodies, constraints, detecting collisions.

    基本物理,包括对撞机,刚体,约束,检测碰撞。
  • Making a physics-based character which can run, strafe, mouse-turn, can push physics objects and how to achieve the intuitive “collide and slide” character feel.

    制作一个基于物理的角色,可以连续,顺手,鼠标转动,可以推动物理对象以及如何实现直观的“碰撞和滑动”角色感觉。
  • Setting up cameras – scripting camera movement, and using pre-made camera packages from the new “Sample Assets”

    设置摄像机–编写摄像机运动脚本,并使用新的“样本资产”中的预制摄像机包
  • Character animation – understanding animation clips, humanoid avatars, animation controllers, 1D and 2D blend trees, masked layers, and more.

    角色动画–了解动画剪辑,人形化身,动画控制器,1D和2D混合树,蒙版图层等。
  • Weapons – instantiating projectiles, particle effects, detecting damage and tracking health.

    武器–实例化弹丸,粒子效果,检测损坏并跟踪健康状况。
  • Enemies – AI Navigation, Random wandering, Proximity check, pursuit and firing.

    敌人-AI导航,随机游荡,接近度检查,追击和射击。

And if time permits…

如果时间允许的话……

  • More gameplay features – level progression, score, health pickups, keys and doors.

    更多的游戏功能–关卡进度,得分,健康状况,键和门。

The training day is designed to be suitable for a range of skill levels from beginner through intermediate. To fit as much as possible into the day, I’ve set the minimum requirement in terms of skill level as “beginner but not absolute beginner”. So, if you’ve never even downloaded or opened Unity before it would be worthwhile downloading it, firing it up, and going through a few of our beginner level video tutorials – just to familiarise yourself with the editor and some of the basic terms. I’ll be quickly recapping most of what’s there to refresh everyone’s memory, but it will be exactly that – a quick recap.

培训日旨在适合从初学者到中级的各种技能水平。 为了尽可能适应一天,我将技能水平的最低要求设置为“初学者,但不是绝对的初学者”。 因此,如果您从未下载过或打开过Unity,那么值得下载它,启动它并阅读一些我们的初学者级****,只是为了熟悉编辑器和一些基本术语。 我将快速重述其中的大部分内容,以刷新每个人的记忆,但事实就是如此-快速回顾一下。

There is coding included through the day, many people like to type along as I write out and explain the code we use. However I also cater for the code-averse by including all finished scripts in the files you get at the start of the day. So you’re free to simply copy and paste if you’d rather watch and soak in the information without worrying about getting every curly bracket in exactly the right place!

整天都包含编码,许多人喜欢在我写出来并解释我们使用的代码时键入。 但是,我还通过将所有已完成的脚本包含在一天开始时获得的文件中来满足厌恶代码的要求。 因此,如果您想观看和吸收信息,则可以随意复制和粘贴,而不必担心将每个花括号都放在正确的位置!

For more information about our early-bird discount prices or for booking tickets, get in touch at [email protected]

有关我们的早鸟折扣价或预订机票的更多信息,请通过[email protected]与我们联系。

翻译自: https://blogs.unity3d.com/2014/06/19/crash-course-training-days-in-the-uk/

英国语言班学习资料 百度云

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