windows 编辑器
今天,我们宣布Unity 5.6将是Windows编辑器的32位版本的最后一个发行版本。 请继续阅读以了解有关此决定背后的原因的更多信息,以及有关预期结果的更多详细信息。 (Today we are announcing that Unity 5.6 will be the last release to ship with 32-bit builds of the editor for Windows. Read on to learn more about our reasoning behind this decision, and for further details on what to expect.)
For some time we have been thinking about when would be the right time to deprecate and ultimately end support for 32-bit versions of the Unity editor. Two years ago, the arrival of the 64-bit editor let most users deal with previous resource constraints and memory limitation issues; however there are still legacy 32-bit native plugins that keep some users behind. Even with that, it won’t come as a surprise to many to learn that usage of Unity on 32-bit Windows is pretty low compared to other OSs, and furthermore that it has been declining over the past few years. Additionally, as this OS continues to age, our cost of supporting it continues to rise.
一段时间以来,我们一直在考虑什么时候该弃用并最终终止对Unity编辑器的32位版本的支持。 两年前,64位编辑器的出现使大多数用户可以处理以前的资源限制和内存限制问题。 但是,仍有一些旧的32位本机插件使某些用户落后。 即便如此,得知32位Windows上Unity的使用率与其他OS相比仍然很低,对于许多人来说也就不足为奇了,而且,在过去几年中,Unity的使用率一直在下降。 此外,随着该操作系统的不断老化,我们支持它的成本也在不断增加。
We already knew that usage of Unity on 32-bit Windows was low, but naturally we wanted to back up any decision to drop support with hard data, so we dived into our telemetry database in order to extract and analyse statistics on a couple of fronts:
我们已经知道Unity在32位Windows上的使用率很低,但是很自然地我们希望支持放弃对硬数据的支持的任何决定,因此我们深入到遥测数据库中,以从两个方面提取和分析统计信息:
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Comparing overall editor starts between 32-bit and 64-bit, we confirmed that use on 32-bit has declined steadily from 6.2% 12 months ago to 4.7% today.
比较整体编辑器在32位和64位之间的开始,我们确认32位使用率从 12个月前的 6.2% 稳定下降 到 今天的 4.7% 。
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And if we look at the number of unique users on each type of build for the last 30 days we see very similar numbers: just 5.6% on 32-bit.
而且,如果我们查看过去30天每种类型构建中的唯一身份用户数量,我们会看到非常相似的数字: 32位 仅为 5.6% 。
Having had the numbers confirm our suspicions we wanted to reach out to the community to get a feel for the reception we would get from dropping support for 32-bit Windows editor. Overall the feedback was very positive:
获得数字证实了我们的怀疑之后,我们希望与社区建立联系,以感受一下由于放弃对32位Windows编辑器的支持而获得的好评。 总体而言,反馈是非常积极的:
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We ran a poll on our forums and out of 471 votes, only 11 (2.7%) were cast in favour of the 32-bit editor.
我们 在论坛上 进行了投票,得到471票,只有11票(2.7%)支持32位编辑器。
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No concerns whatsoever were raised on our Alpha users’ group.
毫无疑问,我们的Alpha用户组对此提出了任何疑问。
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On our Beta users’ group the feedback was also largely positive, with some of you even surprised that we still had a 32-bit editor build! One noteworthy issue was raised, concerning the fact that that some users are running custom 32-bit only plugins for Unity, and would have to either update those plugins or stay on the final 32-bit version of the editor. Of course, our plan was always going to include a timetable for transition, more on this later.
在我们的Beta用户小组中,反馈也很积极,其中有些人甚至对我们仍然拥有32位编辑器感到惊讶! 提出了一个值得注意的问题,该事实涉及某些用户正在运行Unity的仅定制32位插件,并且必须更新这些插件或保留在最终的32位版本的编辑器中。 当然,我们的计划总是要包含一个过渡时间表,稍后再介绍。
Overall the data and sampled user sentiment are compelling enough for us to call time on support for 32-bit Windows editor, which as mentioned earlier is starting to become more and more of a burden to maintain.
总体而言,数据和采样的用户情绪足以吸引我们呼吁支持32位Windows编辑器,正如前面提到的那样,维护它已变得越来越重。
那么接下来会发生什么呢? (So what happens next?)
Editor for Windows 32-bit will be included in Unity 5.5 and in 5.6, but not in future mainline releases. All 5.6 patches and roll-ups will of course continue to include it, and we are fully committed to providing full support for 32-bit Windows throughout the 5.6 lifetime.
适用于Windows 32位的编辑器将包含在Unity 5.5和5.6中,但将来的主线版本中将不包含。 当然,所有5.6修补程序和汇总都将继续包含它,并且我们完全致力于在5.6生存期内为32位Windows提供全面支持。
我使用32位插件,我有哪些选择? (I use 32-bit plugins, what are my options?)
32-bit plugins for legacy hardware appear to be the one potential sticking point for some users, but it is therefore worth highlighting that they will still work with the 32-bit player, which will continue to be available beyond 5.6: it is only the 32-bit editor build that will be going away. Also worthy of mention is the fact that Vuforia, one of the most popular plugins on 32-bit, is now available for 64-bit.
对于某些用户来说,用于旧硬件的32位插件似乎是一个潜在的症结所在,但是值得一提的是, 它们仍将与32位播放器一起使用,该播放器将在5.6以后继续可用 : 32位编辑器版本将不复存在。 同样值得一提的是,Vuforia是32位上最受欢迎的插件之一,现在可用于64位。
我使用32位编辑器,我有哪些选择? (I use the 32-bit editor, what are my options?)
Users running editor on 32-bit Windows will simply need to consider whether to stay on 5.6 (or earlier), or will need to plan to convert to 64-bit in the coming months.
在32位Windows上运行编辑器的用户只需要考虑是否使用5.6(或更早版本),或者需要计划在未来几个月内转换为64位。
We hope that this announcement gives our users of 32-bit sufficient time to consider their options and make plans accordingly.
我们希望此公告能使我们的32位用户有足够的时间来考虑他们的选择并制定相应的计划。
Edit: A previous version of this post mistakenly suggested the Linux Editor would be in the official 5.6 release.
编辑:这篇文章的先前版本错误地建议Linux编辑器将在官方5.6版本中。
翻译自: https://blogs.unity3d.com/2016/11/15/end-of-support-for-32-bit-editor-for-windows/
windows 编辑器