案例研究:设计与方法_案例研究:一个受冲突影响的年轻人学习和成长的游戏...

案例研究:设计与方法

Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.  These range from powerful medical simulations to games that help kids learn critical skills like reading and mathematics by making these subjects engaging and playful.

Unity可以创建各种游戏和体验,包括用于学习和培训的创新工具。 这些功能从强大的医学模拟到游戏,使孩子们变得有趣和有趣,可以帮助孩子学习阅读和数学等关键技能。

We want to take a moment to highlight a powerful example of one such game, Can’t Wait to Learn, which was developed by the international non-profit organization War Child Holland and partners.

我们要花点时间来突出一个这样的游戏中强大的例子, 不能等到了解 ,这是由国际非营利组织开发的战争儿童荷兰和合作伙伴。

生活在受冲突影响地区的三千万儿童无法接受教育 (Over 30 million children living in conflict-affected areas cannot access education)

There are simply not enough teachers and not enough schools.  Whole generations of children are missing out. When faced with such a daunting challenge, War Child Holland came up with an unorthodox answer: Imagine if gaming could provide a way to bring learning to these children, in a compelling and fun way.

根本没有足够的老师和不足的学校。 整整一代的孩子都错过了。 面对如此艰巨的挑战时,《战地荷兰人》提出了一个非正统的答案:想象一下游戏是否可以通过一种引人入胜且有趣的方式为这些儿童提供学习的途径。

From this idea came Can’t Wait to Learn’s vision:

从这个想法产生了“等不及要学习”的愿景:

“Closing the education gap for millions of children affected by conflict globally with effective curriculum-based learning opportunities using gaming technology.”

“通过利用游戏技术提供有效的基于课程的学习机会,弥补了全球数百万受冲突影响的儿童的教育差距。”

演示地址

This was an extremely aspirational vision, and yet the most exciting part of this Unity game is the very real impact it is having on the youth that War Child Holland serves.

这是一个极具抱负的理想,但Unity游戏中最令人兴奋的部分是它对《战地荷兰人》所服务的年轻人的影响是非常真实的。

对于最脆弱的学生的实际结果 (Real results for students who are most vulnerable)

The game, developed using Unity software, is designed with and for children.  All games are based on Ministry of Education curriculum and are designed knowing the specific learning opportunities and challenges and cultural context of Jordan, Lebanon, Uganda, and Sudan. The first proof of concept studies for Mathematics, Sudan (2012–2013) and Sudan (2014–2015)  showed that:

该游戏是使用Unity软件开发的,专为儿童设计并为儿童设计。 所有游戏均基于教育部的课程设置,并且在了解约旦,黎巴嫩,乌干达和苏丹的特定学习机会和挑战以及文化背景的基础上进行设计。 苏丹(2012-2013年)和苏丹(2014-2015年)数学的首次概念证明研究表明:

  • Children learn significantly from the game. Those who know the least, learn the most.

    孩子们可以从游戏中学到很多东西。 最不了解的人学习最多。
  • The game promotes a gender-balanced learning experience, which stimulates and retains boys and girls equally.

    该游戏可促进性别均衡的学习体验,从而平等地刺激和保留男孩和女孩。
  • There is a measurable positive effect on self-esteem experienced by children engaged in CWTL.

    从事CWTL的孩子对自尊有可测量的积极影响。
  • Compared to traditional education approaches in selected countries, CWTL is as effective in supporting the attainment of learning outcomes as traditional education, when measured using EGMA as the standardized assessment.

    与某些国家的传统教育方法相比,使用EGMA作为标准评估方法,CWTL在支持学习成果方面与传统教育一样有效。

Further research results for Jordan, Lebanon, and Sudan will be available from the end of 2018 through early 2019.

从2018年底到2019年初,将获得约旦,黎巴嫩和苏丹的进一步研究结果。

迫不及待地想要在短期内支持和补充受冲突影响地区的传统教育模式,而不能长期取代 (Can’t Wait to Learn supports and supplements the traditional education model in conflict-affected areas in the short term, without displacing it in the long-term)

This program enables children to work towards acquiring Ministry of Education competency levels, in both formal and informal learning environments, thus supporting transition into formal education systems.

该计划使儿童能够在正规和非正规学习环境中努力提高教育部的能力水平,从而支持向正规教育系统的过渡。

In the Can’t Wait to Learn (CWTL) program, children learn by playing educational games on tablet computers. The custom-made games include instruction, practice, and a learning management system. This means that CWTL can provide quality education to all children, no matter their location. It can be delivered in places where there are no (or not enough) classrooms or teachers, both in formal and informal learning settings.

在“迫不及待地学习”(CWTL)程序中,孩子们通过在平板电脑上玩益智游戏来学习。 定制游戏包括指导,练习和学习管理系统。 这意味着CWTL可以为所有儿童提供优质的教育,无论他们身在何处。 可以在没有(或没有足够的)教室或教师的地方(无论是正式的还是非正式的学习环境)中进行交付。

The fresh, interactive learning materials are all based on official national curricula. The educational games are introduced to children in a manner fitting their lifestyle and circumstances. Many different partners, including local Ministries of Education, international and national NGOs and research institutes, along with technical experts in gaming, software design, education and psycho-social well-being, are working together to develop this fun and effective learning tool. CWTL has invested heavily in research to understand how and what children learn through the serious gaming approach in different context and learning modalities and uses nationally and internationally recognized measurement tools and methodologies to build a greater evidence-base to iterate and improve the program and future efforts.

新鲜的互动学习材料全部以官方国家课程为基础。 以适合他们的生活方式和环境的方式向儿童介绍教育游戏。 许多不同的合作伙伴,包括地方教育部,国际和国家非政府组织和研究机构,以及游戏,软件设计,教育和心理社会福祉方面的技术专家,都在共同努力开发这种有趣且有效的学习工具。 CWTL在研究上投入了大量资金,以了解儿童在不同背景和学习方式下通过严肃的博弈方法学习的方式和内容,并使用国内外公认的衡量工具和方法来建立更大的证据基础,以迭代和改进计划和未来的工作。

迫不及待地学习,以儿童为中心的设计提供简单易懂的教育游戏 (Can’t Wait to Learn offers easy and understandable educative games, with child-centered design)

During playful exercises, children learn what they would learn in a traditional school. Games are custom-built for each country and co-created together with local children, designers, and Ministries of Education.

在进行嬉戏练习时,孩子们学习了他们在传统学校学到的东西。 游戏是为每个国家/地区量身定制的,并与当地的孩子,设计师和教育部共同创作。

  • All designs and graphics used in CWTL are custom-made, so they are familiar to children. Children’s life stories, their feedback, and drawings from local designers are used to co-create the design of the learning environments.

    CWTL中使用的所有设计和图形都是定制的,因此孩子们很熟悉。 儿童的生活故事,他们的反馈意见以及当地设计师的绘画被用来共同创建学习环境的设计。
  • Children discover how their skills are directly applicable in their own lives – and how they can improve the lives of people surrounding them.

    孩子们发现自己的技能如何直接适用于自己的生活,以及他们如何改善周围人们的生活。
  • All instructions are in audio and video. Children who cannot (yet) read or write, can listen and watch the instruction videos as many times as they like.

    所有说明均在音频和视频中。 无法(尚未)阅读或书写的孩子可以随意听和看教学视频。
  • In most cases, children present the instruction videos. Children can relate to these presenters, see them as role models.

    在大多数情况下,孩子们会展示教学视频。 孩子们可以与这些主持人建立联系,将他们视为榜样。
  • In pilot studies, children played the mathematics game 45 minutes a day. This was enough to acquire the required skills. This also meant that children still had time for other activities.

    在试点研究中,孩子们一天要玩45分钟的数学游戏。 这足以获得所需的技能。 这也意味着儿童仍然有时间进行其他活动。
  • The open source software of the educational games has been designed in such a way, that games can be adapted to new contexts (other countries and situations) easily and without high licensing costs.

    教育游戏的开源软件的设计方式使得游戏可以轻松适应新环境(其他国家和情况)而无需支付高昂的许可费用。

不断扩大的影响力 (Growing reach and impact)

Can’t Wait to Learn started in Sudan in 2012 with one subject, mathematics presented in Arabic. Now they have added reading in Arabic. The program is currently expanding and scaling up, to respond to the education needs of host communities and refugees in Jordan and Lebanon. For the first time, CWTL is developing games in English for South Sudanese refugees in Uganda.  CWTL is beginning in Uganda with maths in English and will expand to English reading in the second half of 2018.

迫不及待地学习2012年,苏丹开始了一个主题为阿拉伯语的数学课程。 现在他们添加了阿拉伯语阅读。 该方案目前正在扩大和扩大规模,以满足约旦和黎巴嫩的收容社区和难民的教育需求。 CWTL首次为乌干达的南苏丹难民开发英文游戏。 CWTL从乌干达开始以英语进行数学学习,并将在2018年下半年扩展到英语阅读。

War Child and its partners believe that gaming can bring learning to the most difficult to reach places and circumstances. Find out more about Can’t Wait to Learn.

War Child及其合作伙伴认为,游戏可以将学习带入最困难的地方和环境。 了解有关“等不及要学习”的更多信息

Can’t Wait to Learn is supported the Dutch National Postcode Lottery, IKEA Foundation, Google.org, the Humanitarian Education Accelerator, UNICEF, UNHCR and CISCO Foundation.

迫不及待地学习了荷兰国家邮政编码**,宜家基金会,Google.org,人道主义教育促进者,联合国儿童基金会,联合国难民署和CISCO基金会。

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For Educators: The Unity Education Edition License is free for qualifying not-for-profit academic institutions and educational programs in support of their in-class instruction. Learn how to apply.

对于教育者: Unity Education Edition许可证免费提供给合格的非营利学术机构和支持其课堂教学的教育计划。 了解如何申请。

For app developers: Explore other learning and training applications made with Unity.

对于应用程序开发人员: 探索使用Unity制作的其他学习和培训应用程序

翻译自: https://blogs.unity3d.com/2018/06/13/case-study-a-game-for-conflict-affected-youth-to-learn-and-grow/

案例研究:设计与方法

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