// To setup the ContourWidget and its representation:
#include <vtkContourWidget.h>
#include <vtkProperty.h>
#include <vtkOrientedGlyphContourRepresentation.h>
// To create the geometry:
#include <vtkPolyData.h>
#include <vtkCellArray.h>
#include <vtkPoints.h>
#include <vtkMath.h>
// Usual VTK pipeline elements:
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <iostream>
int main(int argc, char *argv[])
{
// Create the contour widget
vtkSmartPointer<vtkContourWidget> contourWidget = vtkSmartPointer<vtkContourWidget>::New();
// Override the default representation for the contour widget to customize its look
vtkSmartPointer<vtkOrientedGlyphContourRepresentation> contourRepresentation = vtkSmartPointer<vtkOrientedGlyphContourRepresentation>::New();
contourRepresentation->GetLinesProperty()->SetColor(1, 0, 0); // Set color to red
contourWidget->SetRepresentation(contourRepresentation);
// Generate a set of points arranged in a circle
int numPts = 5;
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
for (int i = 0; i < numPts; i++)
{
// Create numPts points evenly spread around a circumference of radius 0.1
const double angle = 2.0*vtkMath::Pi()*i / numPts;
std::cout << "ponit:" << static_cast<vtkIdType>(i) << " " << 0.1*cos(angle) << " " << 0.1*sin(angle) << " " << 0.0 << std::endl;
points->InsertPoint(static_cast<vtkIdType>(i), 0.1*cos(angle), 0.1*sin(angle), 0.0);
}
// Create a cell array to connect the points into meaningful geometry
vtkIdType* vertexIndices = new vtkIdType[numPts + 1];
for (int i = 0; i < numPts; i++)
{
vertexIndices[i] = static_cast<vtkIdType>(i);
}
// Set the last vertex to 0; this means the last line segment will join the 19th point (vertices[19])
// with the first one (vertices[0]), thus closing the circle.
vertexIndices[numPts] = 0;
for (int i = 0; i < numPts + 1; ++i)
{
std::cout << "line:" << vertexIndices[i] << " " << vertexIndices[i + 1] << endl;
}
vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New();
lines->InsertNextCell(numPts + 1, vertexIndices);
// Create polydata to hold the geometry just created, and populate it
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
polydata->SetLines(lines);
// Create the renderer to visualize the scene
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(0.1, 0.2, 0.4); // Set a dark blue background (default is black)
// Create the GUI window to hold the rendered scene
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Create the events manager for the renderer window
vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
// Use the "trackball camera" interactor style, rather than the default "joystick camera"
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
interactor->SetInteractorStyle(style);
// Set up the contour widget within the visualization pipeline just assembled
contourWidget->SetInteractor(interactor);
contourWidget->On(); // Turn on the interactor observer
contourWidget->Initialize(polydata);
std::cout << "the number of nodes is " << contourRepresentation->GetNumberOfNodes() << std::endl;
// you can get node world position of one node by GetNthNodeWorldPosition(pointID, double_pos[3])
renderer->ResetCamera(); // Reposition camera to fit the scene elements
interactor->Initialize();
// Start the interaction
interactor->Start();
return EXIT_SUCCESS;
}
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