医疗影像预处理_电影影像效果(预发行)

医疗影像预处理

嗨! 在Unity,我们目前正在开发许多新的Image Effects。 这些效果背后的想法是,它们应该看起来很棒并且可以扩展到不同的硬件级别(如果可能)。 (Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and scale to different hardware levels (where possible).)

医疗影像预处理_电影影像效果(预发行)

The effects currently in development are:

目前正在产生的影响是:

  • Screen Space Reflections

    屏幕空间的思考
  • Tonemapping & Color Grading

    色调映射和颜色分级
  • New Antialiasing (SMAA)

    新抗锯齿(SMAA)
  • Depth of Field

    景深

We will be adding more as we start to finish these current effects up.

当我们开始完成这些当前效果时,我们将添加更多。

开源开发 (Open Source development)

Each of the listed effects are at a different phase of development, but we don’t feel that this should stop you from getting your hands on them now. For these new image effects we will be developing them, and shipping them, on a public bitbucket account, as well as periodically on the asset store. This means that the unity developers that modify these effects, as well as you (?) will be developing in the public space. We will be actively taking pull requests and engaging in discussion about issues and fixes. We would love to hear your feedback and see some pull requests from you.

列出的每种效果都处于不同的开发阶段,但是我们不认为这会阻止您立即使用它们。 对于这些新的图像效果,我们将开发它们,并通过公共bitbucket帐户以及定期在资产商店中将其运输。 这意味着修改这些效果的统一开发人员以及您(?)将在公共空间中进行开发。 我们将积极接受请求,并参与有关问题和修复的讨论。 我们很想听听您的反馈,并希望您提出一些要求。

在哪里下载 (Where to Download)

You will be able to get the project either from BitBucket or the Asset Store. The version on the Asset Store will be periodically updated, and that version tagged in the main Effect repository.

您将可以从BitBucket或资产商店中获取项目。 资产商店上的版本将定期更新,并且该版本会在主效果存储库中标记。

资产商店 (Asset Store)

http://u3d.as/mHd

http://u3d.as/mHd

开源的 (Open Source)

https://bitbucket.org/Unity-Technologies/cinematic-image-effects

https://bitbucket.org/Unity-Technologies/cinematic-image-effects

医疗影像预处理_电影影像效果(预发行)

Two variations using the Tone Mapping and Color Grading tools in our Unity labs scene

Unity实验场景中使用“色调映射”和“颜色分级”工具的两种变体

当前状态 (Current Status)

Screen Space Reflections – We just missed the cutoff for 5.3 due to one or two outstanding issues. These have since been fixed. You should be able to use this effect now in your project and achieve desirable results. Note: This effect requires Deferred Rendering. Not designed for or tested on mobile.

屏幕空间反射–由于一两个突出问题,我们只是错过了5.3的临界值。 此后已修复。 您现在应该可以在项目中使用此效果,并获得理想的结果。 注意:此效果需要延迟渲染。 不适用于手机或未经手机测试。

  • Tonemapping & Colour Grading – Still in development, but in a decent beta state. Supports texture LUT and other custom grading settings.

    色调映射和颜色分级 –仍在开发中,但处于良好的beta状态。 支持纹理LUT和其他自定义渐变设置。

  • Depth of Field – Still in development, but in a decent beta state.

    景深 –仍在开发中,但处于良好的beta状态。

  • SMAA – Still in development and buggy. We have had success in some scenes, but not in others. It might work well for your project but we are actively working on improving it.

    SMAA –仍在开发和越野车中。 我们在某些场景中取得了成功,但在其他场景中却没有。 它可能适合您的项目,但我们正在积极进行改进。

We’re looking forward to hearing your feedback on these effects and building shiny things with you! -Tim C

我们期待听到您对这些效果的反馈,并与您一起打造闪亮的事物! 蒂姆·C

医疗影像预处理_电影影像效果(预发行)

Depth of Field used in our Shader Calibration scene

着色器校准场景中使用的景深

翻译自: https://blogs.unity3d.com/2015/12/10/cinematic-image-effects-pre-release/

医疗影像预处理

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