一、绘图坐标系
在画布(canvas)上有个绘图坐标系,取出时,绘图坐标系的原点在左上角。如果调用canvas.traslate(50, 50)移动后,那么原点就会发生改变,变成(50, 50)。平移、旋转等操作会导致绘图坐标系原点发生变化。
绘图坐标系改变后,可以通过canvas.save()将坐标系状态保存到状态栈中,然后通过canvas.restore()或者canvas.restoreToCount恢复到相应的状态,代码如下
package com.eric.mycustomviewdemo.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View;
/**
* Created by eric on 2019/4/19.
*/
public class MyDraw extends View{
private Paint mPaint1, mPaint2, mPaint3;
public MyDraw(Context context) {
super(context);
}
public MyDraw(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
mPaint1 = new Paint();
mPaint1.setColor(Color.RED);
mPaint1.setStyle(Paint.Style.STROKE);
mPaint1.setStrokeWidth(10);
mPaint2 = new Paint();
mPaint2.setColor(Color.YELLOW);
mPaint2.setStyle(Paint.Style.STROKE);
mPaint2.setStrokeWidth(10);
mPaint3 = new Paint();
mPaint3.setColor(Color.BLUE);
mPaint3.setStyle(Paint.Style.STROKE);
mPaint3.setStrokeWidth(10);
}
public MyDraw(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public MyDraw(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Rect rect1 = new Rect(0, 0, 400, 400);
canvas.drawRect(rect1, mPaint1);
canvas.save();
canvas.translate(50, 50);
Rect rect2 = new Rect(50, 50, 400, 400);
canvas.drawRect(rect2, mPaint2);
canvas.restore();
Rect rect3 = new Rect(0, 0, 400, 400);
canvas.drawRect(rect3, mPaint3);
}
}
效果如下
二、canvas的Layer
canvas.saveLayer()可以保存当前图层的信息到Layer栈,并新开启一个透明的图层进行绘画操作。保存后可以通过canvas.restore()或者canvas.restoreToCount回到以前图层进行操作。新开启的图层会继承canvas的Paint以及绘图坐标系
总结:
状态栈与Layer栈其实是同一个栈,之所以取两个名称,是方便对以上的操作进行解析。
状态栈:save与restore来保存与还原Matrix变化(traslate、rotate、scale、skew)与Clid裁剪。也可以通过restoToCount进行还原
Layer栈:saveLayer保存当前图层信息,并开启一个透明图层进行绘画。恢复是通过restore与restoToCount函数。开启的图层会继承上一个canvas的属性