新建对象的方式有两种一种是智能指针,一种就是new+delete

本文也不完全是自己原创的东西,也是参考别人的BLOG。

首先,定义一个立方体,点+ 面;

而后,为立方体的每一个点设置属性值;

       //   设定每个顶点的标量值
cube->GetPointData()->SetScalars(scalars);

在建立颜色表的同时需要连接  属性值/标量值~~~

        //  设置颜色表中的颜色
pColorTable->SetNumberOfColors(8);
/*pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);*/
pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);
pColorTable->SetTableValue(1,0.0,1.0,0.0,1.0);
pColorTable->SetTableValue(2,1.0,1.0,0.0,1.0);
pColorTable->SetTableValue(3,0.0,0.0,1.0,1.0);
pColorTable->SetTableValue(4,1.0,0.0,1.0,1.0);
pColorTable->SetTableValue(5,0.0,1.0,1.0,1.0);
pColorTable->SetTableValue(6,1.0,1.0,1.0,1.0);
pColorTable->SetTableValue(7,0.0,0.0,0.0,1.0);
pColorTable->Build();

颜色映射的过程主要包括以下步骤:
    1)定义颜色表,在颜色表中用数组保存所定义的颜色组分(红、绿、蓝)。
     2)将颜色表和属性数据关联。
     3)根据属性数据的最大、最小值建立颜色索引

#include "stdafx.h"
 
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
 
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkCellArray.h"
#include "vtkFloatArray.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include <vtkLookupTable.h>
 
int _tmain(int argc, _TCHAR* argv[])
{
    int i;
    //定义立方体的顶点坐标
    static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
    //定义单元,每4个顶点建立一个四边形单元,共计6个单元
    static vtkIdType pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
    //创建对象
    vtkPolyData *cube = vtkPolyData::New();
    vtkPoints *points = vtkPoints::New();
    vtkCellArray *polys = vtkCellArray::New();
    //存储标量值
    vtkFloatArray *scalars = vtkFloatArray::New();
    //存储顶点
    for(i=0;i<8;i++)points->InsertPoint(i,x[i]);
    //设定单元
    for(i=0;i<6;i++)polys->InsertNextCell(4,pts[i]);
    //设定每个顶点的标量值
    for(i=0;i<8;i++)scalars->InsertTuple1(i,i);
    //创建多边形数据
    cube->SetPoints(points);
    //设定单元类型为多边形
    cube->SetPolys(polys);
    //设定每个顶点的标量值
    cube->GetPointData()->SetScalars(scalars);
    points->Delete();
    polys->Delete();
    scalars->Delete();
    //定义颜色映射表
    vtkLookupTable *pColorTable=vtkLookupTable::New();
    //设置颜色表中的颜色
    pColorTable->SetNumberOfColors(8);
    /*pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);*/
    pColorTable->SetTableValue(0,1.0,0.0,0.0,1.0);
    pColorTable->SetTableValue(1,0.0,1.0,0.0,1.0);
    pColorTable->SetTableValue(2,1.0,1.0,0.0,1.0);
    pColorTable->SetTableValue(3,0.0,0.0,1.0,1.0);
    pColorTable->SetTableValue(4,1.0,0.0,1.0,1.0);
    pColorTable->SetTableValue(5,0.0,1.0,1.0,1.0);
    pColorTable->SetTableValue(6,1.0,1.0,1.0,1.0);
    pColorTable->SetTableValue(7,0.0,0.0,0.0,1.0);
    pColorTable->Build();
    //数据映射
    vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
    cubeMapper->SetInputData(cube);
    cubeMapper->SetScalarRange(0,7);
    cubeMapper->SetLookupTable(pColorTable);
    vtkActor *cubeActor = vtkActor::New();
    cubeActor->SetMapper(cubeMapper);
    //绘制
    vtkCamera *camera = vtkCamera::New();
    camera->SetPosition(1,1,1);
    camera->SetFocalPoint(0,1,0);
    vtkRenderer *renderer = vtkRenderer::New();
    vtkRenderWindow *renWin = vtkRenderWindow::New();
    renWin->AddRenderer(renderer);
    vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
    iren->SetRenderWindow(renWin);
    renderer->AddActor(cubeActor);
    renderer->SetActiveCamera(camera);
    renderer->ResetCamera();
    renderer->SetBackground(1,1,1);
    renWin->SetSize(300,300);
    renWin->Render();
    iren->Start();
    //删除对象
    cube->Delete();
    cubeMapper->Delete();
    cubeActor->Delete();
    camera->Delete();
    renderer->Delete();
    renWin->Delete();
    iren->Delete();
    pColorTable->Delete();
 
    return 0;
 
}
结果图:

VTK lookuptable创建颜色映射表

转:https://blog.csdn.net/Jane_yuhui/article/details/51970736

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