gdc矫正_游戏:加入我们参加GDC 2020

gdc矫正

Update: After much thought and deliberation, we have made the difficult decision to pull out of GDC 2020. The current conditions with COVID-19 (also known as Novel Coronavirus) present too much risk. We do not want any Unity employee or partner to compromise their health and safety unnecessarily. We will no longer have a physical presence with a booth, and will instead showcase the great GDC content we’ve been working towards online. Expect more details in the coming weeks.

更新:经过深思熟虑,我们做出了退出GDC 2020的艰难决定。COVID-19(也称为新型冠状病毒)的当前状况存在太多风险。 我们不希望任何Unity员工或合作伙伴不必要地损害其健康和安全。 我们将不再有实际的展位,而是展示我们一直致力于在线制作的出色GDC内容。 预计未来几周会有更多细节。

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Whether you’re making your first game or have years under your belt, join us for a highly rewarding GDC, the world’s largest professional game-industry event.

无论您是制作第一款游戏,还是有多年的工作经验,都可以加入我们,参加全球最大的专业游戏行业盛会GDC。

Unity has a rich experience in store for you at GDC 2020. To start, we know that creating a successful game is a journey that doesn’t stop when you build and launch. That’s why we’ll have the experts, speakers, and partners to guide you at any or every step of your journey. Whether you’re looking for information about features, workflows or services, we’ll have what you need – including many engine-agnostic solutions – to help you create, operate, and monetize your game.

Unity在GDC 2020上为您提供了丰富的存储经验 。 首先,我们知道创建成功的游戏是一段旅程,在您构建和发布游戏时就不会停止。 这就是为什么我们将有专家,演讲者和合作伙伴在您旅行的任何步骤中为您提供指导的原因。 无论您要查找有关功能,工作流程或服务的信息,我们都将为您提供所需的信息(包括许多与引擎无关的解决方案),以帮助您创建,操作游戏并从中获利。

演示地址

在Unity展位开始 (Get started at the Unity booth)

The place to start your GDC journey is the Unity booth, where Unity and partner experts will be available all week to meet with you one-on-one. They’ll be ready to help you no matter if you’re looking for information on the latest features for artists, time-saving techniques, user acquisition tactics, ad/IAP strategies, game analytics, cloud-based hosting, integrated voice comms or any other game-related subject. 

开始GDC之旅的地方是Unity展位,Unity及其合作伙伴专家整周将在那里与您一对一会面。 无论您要寻找有关艺术家的最新功能,省时的技术,用户获取策略,广告/ IAP策略,游戏分析,基于云的托管,集成语音通信还是以下方面的信息,他们都会随时为您提供帮助。任何其他与游戏相关的主题。

All week long in the booth we’ll also be offering dozens of informative sessions and pop-up tech talks on a huge cross-section of topics and trends in game development and the gaming industry. To help you plan your week, see below for information on the different sessions available.

在整个星期的展位中,我们还将针对游戏开发和游戏行业的主题和趋势提供大量内容丰富的会议和弹出式技术讲座。 为了帮助您计划一周,请参阅以下有关可用的不同时段的信息。

Our booth will also be chockablock with Unity games from around the world. You’ll have a chance to meet with the creators and play some of the hottest new titles available. See below for the full list. And if that’s not enough excitement for you, we’ll be showcasing popular Unity demos like The Heretic and Lost Crypt, giving you a chance to go behind the scenes with the teams that developed them.

我们的展位也将摆满来自世界各地的Unity游戏。 您将有机会与创作者见面并播放一些最热门的新作品。 请参阅下面的完整列表。 如果这还不足以满足您的需求,我们将向您展示流行的Unity演示,例如 The HereticLost Crypt ,让您有机会与开发它们的团队一起在后台进行开发。

在Unity剧院举行的会议 (Sessions at the Unity Theater)

During the week there will be over 30 sessions at the Unity Theater on various topics such as artists tools, DOTS, multiplayer services, monetization, and machine learning/AI from experts from Unity, Microsoft, Sony, Google, NVIDIA, and more. You can find the full sessions schedule on our GDC page.

在本周中,Unity Theatre将举行30多次讲座,涉及艺术家,工具,DOTS,多人游戏服务,获利以及来自Unity,Microsoft,Sony,Google,NVIDIA和更多专家的机器学习/ AI等各种主题。 您可以在我们的GDC页面上找到完整的会议时间表。

Can’t make it to GDC? No worries! All the Unity Theater sessions will be recorded and we will be livestreaming some sessions on Unity3d.com, YouTube, Twitch, Facebook, Twitter (Periscope), and Mixer. Livestreaming details to come.

无法进入GDC吗? 别担心! 所有Unity Theater的会议都将被记录下来,我们将在 Unity3d.comYouTubeTwitchFacebookTwitter ( Periscope )和 Mixer直播 一些会议 。 直播细节即将到来。

玩Unity游戏并认识他们的创造者 (Play Unity games and meet their creators )

Experience the latest made with Unity games by creators from around the world. Be among the first to play new and unreleased games like Wasteland 3 (inXile Entertainment) and Ori and the Will of the Wisps (Moon Studios). 

体验来自世界各地的创作者最新制作的Unity游戏。 成为最早玩新的和未发行的游戏的人之一,例如 Wasteland 3 (inXile Entertainment)和 Ori和 Wisps of Wisps (Moon Studios) 。

You will also have the opportunity to connect with and learn from creators of games like Where Cards Fall (The Game Band), Battle Planet – Judgement Day (Threaks), Assemble with Care (ustwo games), Pascal’s Wager (TipsWorks), Recompile (Phigames), The Architect: Paris (Enodo Games), SEED (Klang), and The Seven Deadly Sins: Grand Cross (FUNNYPAW). 

你还必须连接并从游戏一样,创作者学习 凡卡秋季 (游戏带), 巴特尔星球 的机会 -审判日 (思雷克斯), 组装与护理 (ustwo游戏), 帕斯卡的赌注 (TipsWorks), 重新编译 ( Phigames), 建筑师:巴黎 (Enodo Games), SEED (巴生)和 七个致命罪:大十字 (FUNNYPAW)。

Interested in a challenge? The developers of GTFO (10 Chambers Collective) and Shadowgun War Games (MADFINGER Games) will be onsite and may join you for a round of competitive play!

对挑战感兴趣? GTFO(10个钱伯斯集体) 的开发者 和 SHADOWGUN战争游戏 (MADFINGER游戏)将现场和可以加入你的一轮竞争的游戏!

在GDC提升您的游戏和技能 (Advance your game and skills at GDC)

There’ll be Unity experts galore to inform, educate, and inspire you throughout the week.

全周都会有Unity专家为您提供信息,教育和启发。

口语课 (Speaking sessions)

Here are some of the sponsored and official GDC sessions that you won’t want to miss:

以下是一些您不想错过的GDC赞助和官方会议:

  • Machine Learning Summit: Avoid Mistakes when Using Deep Learning for Testing and NPCs

    机器学习峰会:避免将深度学习用于测试和NPC时出错

  • Creating the High-End Visuals in Unity’s The Heretic Demo

    在Unity的Heretic演示中创建高端视觉效果

  • Operating a Successful Multiplayer Game with Unity and MADFINGER Games

    使用Unity和MADFINGER游戏操作成功的多人游戏

  • How to Create Captivating, Deeply Interactive Mobile AR Games in Unity

    如何在Unity中创建引人入胜的,深度互动的移动AR游戏

  • Efficiently Managing and Delivering Dynamic Content with Unity (or Any Engine!)

    使用Unity(或任何引擎!)有效地管理和交付动态内容

  • Advances in Real-Time Transparency Handling in Unity’s High Definition Render Pipeline

    Unity高清晰度渲染管线中实时透明度处理的进展

Check out our GDC 2020 page to learn more about the above speaking sessions.

查看我们的 GDC 2020页面, 以了解有关上述演讲的更多信息。

开发者峰会 (Developer Summit)

We have many in-depth sessions planned for our Developer Summit on Tuesday, March 17 from 10:00 am to 6:30 pm PST. Spend an entire day with Unity tech leaders to get up to speed on these hot topics:

我们计划在3月17日(星期二)太平洋标准时间上午10:00至下午6:30举行的开发者峰会上安排了许多深入会议。 与Unity技术领导者度过一整天,以了解这些热门话题:

  • Unity Roadmap: What You Can Expect in 2020

    Unity路线图:2020年的期望

  • Achieve Beautiful, Scalable, and Performant Graphics with the Universal Render Pipeline

    通过通用渲染管道获得精美,可扩展和高性能的图形

  • Building Better Unity Workflows for 3D Artists

    为3D艺术家建立更好的Unity工作流程

  • Leveraging Machine Learning and Simulations for Better Game Mechanics

    利用机器学习和模拟来改善游戏机制

  • Performance Unlocked: What’s New for the Data-Oriented Technology Stack (DOTS)

    解锁性能:面向数据的技术堆栈(DOTS)的新功能

  • Power to the Artists: The Evolution of 2D Game Tools

    给艺术家的力量:2D游戏工具的演变

You can find more information about the Unity Developer Summit sessions on the GDC website.

您可以在 GDC网站 上找到有关Unity开发者峰会的更多信息 。

在印度休息室闲逛 (Hang out in the Indies’ Lounge)

Come join us on Tuesday, March 17 in our Indies’ Lounge (at Samovar Tea Lounge) to connect with Unity leaders, partners, and fellow indies in a relaxed environment.

3月17日,星期二,在我们的印度休息室(在萨摩瓦茶休息室)加入我们,在轻松的环境中与Unity领袖,合作伙伴和其他印度同事联系。

Hear from industry experts throughout the day on how to drive success with your game, from development through to publishing, marketing and more! Have some specific questions about your game or the industry? Come meet our experts to get them answered. We will also livestream our Developer Summit sessions directly to the lounge. For more information and to RSVP, click here.

全天聆听行业专家的意见,从开发到发布,营销等等,如何推动游戏成功! 对您的游戏或行业有一些特定的问题吗? 快来与我们的专家会面,使他们得到解答。 我们还将直接在休息室直播我们的开发者峰会会议。 有关更多信息和RSVP,请单击 此处

加入Unity圆桌会议 (Join a Unity roundtable)

Interested in giving us your feedback? Have your voice heard by participating in roundtables to discuss Unity products, features, and roadmaps. The format will be a small-group discussion with a few Unity employees. Your feedback will give us valuable insights into how we can help you be successful in your current and future projects. Sign up to participate.

有兴趣给我们您的反馈吗? 参加圆桌会议讨论Unity产品,功能和路线图,以表达您的声音。 格式将是与少数Unity员工进行的小组讨论。 您的反馈将使我们获得宝贵的见解,以了解我们如何帮助您在当前和未来的项目中取得成功。 报名参加

天黑后保持团结的乐趣 (Keep the fun going with Unity After Dark)

When the expo closes, it doesn’t mean your time with Unity at GDC is over. Back by popular demand, we’ve planned two lively evenings at some of our favorite bars in the downtown area where you can continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just say “Game on” at the door to get in on the fun. 

博览会结束时,这并不意味着您在Unity的GDC时间已经结束。 为了满足大众的需求,我们计划在市中心一些我们最喜欢的酒吧举办两个热闹的夜晚,在这里您可以继续与Unity员工和开发人员进行交流。 没有GDC徽章? 没关系–只需在门口说“继续游戏”即可获得乐趣。

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You can find additional information on our Unity at GDC 2020 page and follow us @Unity3D for the latest Unity at GDC 2020 news.

您可以在我们 在GDC 2020 上的 Unity页面 上找到其他信息, 并关注我们 @ Unity3D 以获取最新的GDC 2020 新闻。

翻译自: https://blogs.unity3d.com/2020/02/18/game-on-join-us-at-gdc-2020/

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