使用mobile-detect.js判断客户端类型,比如PC、Android、IOS。

<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title></title>
		<script src="//cdn.bootcss.com/eruda/1.4.2/eruda.min.js"></script>
		<script>
			eruda.init();
		</script>
		
		<script src="mobile-detect.js"></script>
	</head>
	<body>
	</body>
	<script>
		var md = new MobileDetect(window.navigator.userAgent);
		console.log(md);
		console.log( md.mobile() );          
		console.log( md.phone() );          
		console.log( md.tablet() );          
		console.log( md.userAgent() );      
		console.log( md.os() );              
		console.log( md.is('iPhone') );      
		console.log( md.is('bot') );         
		console.log( md.version('Webkit') );        
		console.log( md.versionStr('Build') );      
		console.log( md.match('playstation|xbox') );
	</script>
</html>

效果:

JS-判断客户端类型

缺点是依赖的js文件比较大

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